The piety sparkles give you one each, so with three altars you have 24... but you're likely to lose a good portion of that to walls.
(like how you need to bring a balanced character to beat rock garden).
Now, the later levels seems almost impossible. Maybe it's only me, maybe I don't have enough patience.
a) A difficulty setting Easy/Normal/Hard/Vicious that you must select when creating the profile (so the player can start again and lower the difficulty if the game is too hard or raise it if he/she think the game is too easy).
b) A easy/normal difficulty for most maps. Then you unlock a new preparation "Dark portal" or something similar, that when taken will raise the difficulty of the dungeon entered.
c) Just keep the game as it is but introduce more powerful items: veterans will try to beat the game purist, while all other mortals will not bother about that badge.
d) Hard levels may give initial boons/preparations to the player: for example the "Shifting corridor" has the player start with a 20% knockback or a small-space endiswal. You can forfait this bonus in exchange for a 100% boss reward or similar.
Darvin wrote:Which "later levels" are you referring to?
Darvin wrote:Beyond that fact, we already have some insanely powerful items already. Part of the problem is that many of them are unlocked relatively late in the game's progression. The Crystal Ball and Trisword are the only two unlocked in early levels. The Avatar's Symbol and Dragon Shield (the best items to combo with the CYDSTEPP and HALPMEH glyphs respectively) are both dangerously close to being infinity +1 swords, while Fire Heart (the best item to combo with the BURNDAYRAZ glyph) is very difficult to attain.
Darvin wrote:You can prepare 10% knockback from the blacksmith, and there's a deity who not only gives you ENDISWAL for free when you worship him but also will bust up some walls every time you purchase a boon from him. These combos already exist, you just need to seek them out.
Users browsing this forum: Yahoo [Bot] and 2 guests