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QCF Design Community • View topic - The Badges
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Re: The Badges

PostPosted: Wed Feb 01, 2012 6:17 am
by Darvin
Nice one; I was considering doing the same kind of run, though my thought was to use a Tinker. A rogue on one of the easy levels where the enemies are all that much weaker makes a lot of sense, though. I agree with you on "feeling parched", though a badge for curb-stomping the dungeon is perfectly fine in my books.

I also agree that the old Cheeky was more interesting than the new one. I'd much prefer the two alternatives you mention; those would be much more in keeping with the difficulty of the harder badges like hoarder or purist. Unstoppable is a bit underwhelming, but there is something satisfying about clearing the dungeon so I think it's definitely worth having the badge. Now Ding! Max is very underwhelming and quite possibly the easiest badge after cheeky, and for Assassins it's essentially redundant with Unstoppable anyways...

Re: The Badges

PostPosted: Wed Feb 01, 2012 7:13 pm
by Crawly McCrawlsa
Wait, so they removed the "beat the boss before level 7?" that was the old cheeky right?

Re: The Badges

PostPosted: Wed Feb 01, 2012 7:22 pm
by Darvin
Yes, that was the old cheeky. If you check the wiki, you can see all the old alpha badges. I tested each of them in-game before posting this, so the 11th badge (if it exists... I'm beginning to have my doubts) isn't anything from the alpha.

Re: The Badges

PostPosted: Thu Feb 02, 2012 8:31 am
by Zalminen