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QCF Design Community • View topic - Dwarf Fortress


Dwarf Fortress

All things Desktop Dungeons

Re: Dwarf Fortress

Postby Fran on Fri Feb 03, 2012 7:04 pm

Could it be that there are only 5 runes now every time, the class specific ones included?
Playing a transmuter, I only found 4 glyphs lying around.
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Re: Dwarf Fortress

Postby gjaustin on Fri Feb 03, 2012 7:06 pm

Ooh, Avatar Symbol was changed too!

It's now 9% to resists and has a charging effect like Fireheart or Crystal Ball. Each kill charges it by 10% damage and it looks to cap at 100%.

It should be amazing for Monks and Gorgons now.
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Re: Dwarf Fortress

Postby Gorgon on Fri Feb 03, 2012 7:13 pm

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Re: Dwarf Fortress

Postby gjaustin on Fri Feb 03, 2012 7:19 pm

Anyone have Namtar's Ward in their locker? I'm hoping it was changed as well.
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Re: Dwarf Fortress

Postby Darvin on Fri Feb 03, 2012 7:21 pm

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Re: Dwarf Fortress

Postby Halion on Fri Feb 03, 2012 7:24 pm

Last edited by Halion on Fri Feb 03, 2012 8:07 pm, edited 1 time in total.
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Re: Dwarf Fortress

Postby Darvin on Fri Feb 03, 2012 7:31 pm

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Re: Dwarf Fortress

Postby harfatum on Fri Feb 03, 2012 7:40 pm

Have a mug of tea.
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Re: Dwarf Fortress

Postby gjaustin on Fri Feb 03, 2012 7:42 pm

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Re: Dwarf Fortress

Postby Abraxas on Fri Feb 03, 2012 8:07 pm

Image

A lot of things went less than ideally, and I did have to squeeze out every resource I could, but by prepping the Crystal Ball I was pretty much able to get this on my first try.

My point being, I love the new Burndayraz.
That which is not dead may eternal lie, and with strange aeons even death may die.
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