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QCF Design Community • View topic - Dwarf Fortress
Page 2 of 15

Re: Dwarf Fortress

PostPosted: Fri Feb 03, 2012 6:38 pm
by Fran
You could play a transmuter dwarf worhsipping EA for additional damage reduction. Which has an overall high synergy.
I'd suggest to maximise this and then to decide whether it's still too weak to be viable or not.

I like the update so far.

Re: Dwarf Fortress

PostPosted: Fri Feb 03, 2012 6:41 pm
by Abraxas
Image

Dwarf Transmuter + Sensation Stone + a few glyph conversion (+ a shield for good measure) = fighting level 6 enemies at level 1.

(The reason I've explored so much is because the glyphs were being particularly hard to find)

Re: Dwarf Fortress

PostPosted: Fri Feb 03, 2012 6:43 pm
by Gorgon

Re: Dwarf Fortress

PostPosted: Fri Feb 03, 2012 6:45 pm
by gjaustin

Re: Dwarf Fortress

PostPosted: Fri Feb 03, 2012 6:47 pm
by Gorgon

Re: Dwarf Fortress

PostPosted: Fri Feb 03, 2012 6:48 pm
by Abraxas
Binlor's Stone Skin (50% physical resist) was reduced to 15 piety.
Also Stone Form now says it gives 30% damage bonus, but the icon on the character portrait still says 20%, not sure which one is right.

Re: Dwarf Fortress

PostPosted: Fri Feb 03, 2012 6:50 pm
by Darvin

Re: Dwarf Fortress

PostPosted: Fri Feb 03, 2012 6:58 pm
by gjaustin
Dwarf Sorcerers are going to be hilarious now aren't they? They'll kill a level 5 monster at level 1, but not be able to kill the boss.

Re: Dwarf Fortress

PostPosted: Fri Feb 03, 2012 7:01 pm
by Halion
Burning is now quite a bit different given that it goes out on its own, you can't just load it up on the boss with spare mana as you explore. That said, Fireball is way better, and I'd much rather have a ubiquitous glyph improved at the cost of a strong combo. Casters are just better off.

The new fireheart is frankly a solid item in many situations, a full heal once per dungeon (which it can serve as, or better) is often well worth purchasing.

New bloodmage is pretty odd. Permanently improving sanguine by 2% every time you quaff a mana pot still feels like a class with a big focus on boss burst, but with a more melee related emphasis. Bloodmages currently get a high (but not total) return from mana potions too, but this is not documented.

Re: Dwarf Fortress

PostPosted: Fri Feb 03, 2012 7:03 pm
by Halion