by Halion on Fri Feb 03, 2012 7:01 pm
Burning is now quite a bit different given that it goes out on its own, you can't just load it up on the boss with spare mana as you explore. That said, Fireball is way better, and I'd much rather have a ubiquitous glyph improved at the cost of a strong combo. Casters are just better off.
The new fireheart is frankly a solid item in many situations, a full heal once per dungeon (which it can serve as, or better) is often well worth purchasing.
New bloodmage is pretty odd. Permanently improving sanguine by 2% every time you quaff a mana pot still feels like a class with a big focus on boss burst, but with a more melee related emphasis. Bloodmages currently get a high (but not total) return from mana potions too, but this is not documented.