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QCF Design Community • View topic - Dwarf Fortress
Page 13 of 15

Re: Dwarf Fortress

PostPosted: Thu Feb 09, 2012 3:36 pm
by gjaustin

Re: Dwarf Fortress

PostPosted: Thu Feb 09, 2012 3:55 pm
by q 3
I don't think any of my suggestions are actually nerfs - most of them are meant to increase the value of the various boons and items for most players. The only true nerf is to the Crystal Ball, and I think it's indisputable that that item is absurdly overpowered - it's essentially the same bonus as Mana Leak provides, only with no penalty whatsoever. Right now it completely outclasses specialty items in their own specialties!

Re: Dwarf Fortress

PostPosted: Thu Feb 09, 2012 6:24 pm
by Darvin
Crystal Ball is right up there with the artifacts in terms of power. I like the idea of having the Crystal Ball require a certain number of charges to activate, thus meaning you can't just spam it to "top off" yourself.

Re: Dwarf Fortress

PostPosted: Thu Feb 09, 2012 6:50 pm
by gjaustin

Re: Dwarf Fortress

PostPosted: Thu Feb 09, 2012 7:43 pm
by Darvin
This would mean that for Elves and JJ/Mystera Worshipers it would be as good, or even better, than it is now.

Re: Dwarf Fortress

PostPosted: Thu Feb 09, 2012 8:01 pm
by gjaustin

Re: Dwarf Fortress

PostPosted: Thu Feb 09, 2012 8:50 pm
by The Avatar
I like the % suggestion. It takes waaaay longer to stack.

Re: Dwarf Fortress

PostPosted: Thu Feb 09, 2012 9:38 pm
by harfatum
Gaining fractional mana points means planning ahead would need a calculator, and I don't like that.

Re: Dwarf Fortress

PostPosted: Thu Feb 09, 2012 9:49 pm
by gjaustin

Re: Dwarf Fortress

PostPosted: Thu Feb 09, 2012 11:36 pm
by The Avatar
You really don't need a calculator, except super-tight vicious runs.