Devs should find a way to make "strategic unlocks" as useless as possible.
Part of the fun of the game consists in unlocking things.
There should be more incentives in unlocking, for example: the bank preparation is increased by 1 gold for each 4 classes that completes a level (I just made up the number, it could be 1 per 10 classes).
The Avatar wrote:But then you'd have to complete every quest just to get the Dragon Shield. That's devastating. Now how am I supposed to play a good paladin?
You do realize that if you need the Dragon Shield to play a good paladin, then there's clearly something wrong with the design of the Dragon Shield and/or the paladin?
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