Darvin wrote:Yup. Dwarves, Gnomes, Halflings, and Goblins are just gimped as Transmuters since they can't make up for their weaker stats. Humans basically have no way to overcome the low base attack, so they're out. That leaves Elves and Orcs as the only remotely viable Transmuters. You're looking at BURNDAYRAZ and PISORF specialists respectively with absolutely zero potential for anything else.
The concept of super-stacking conversion points is cool, but I don't think it works for fixating an entire class around. It results in someone who is just way too over-specialized to be practical.
Agreed 99% (the 1% is that Transmuter Dwarves worshiping Dracul are hilarious in some dungeons).
How about the Transmuter also converts one stat to another?
So for every 10 base damage he has, he gets 1 mana.
For every 2 mana he has, he gets 6 health.
For every 10 health he has, he gets +5% attack damage.
For every +20% attack damage he has, he gets 1 base damage.