What to do with the Transmuter?
Posted: Wed Feb 08, 2012 5:06 am
At this point, there seems to be widespread agreement that the new transmuter doesn't work. His only viable approach seems to be as an Orc PISORF specialist, a role that the Wizard already performed well in addition to a variety of other strategies. So, the question at this point is what to do with the transmuter?
Well, I'll start by throwing out a crazy idea:
Earth Lore: Begins with ENDISWAL glyph; ENDISWAL grants both physical and magic resistances to the Transmuter.
Stone Form: When under the effect of stoneskin, the transmuter's maximum resists increase to 90% and spells cost 50% less mana to cast, but the Transmuter receives no natural regeneration.
Recomposition: Converting an item or glyph causes the alchemist to regain health and mana, but removes all stoneskin. The Transmuter gains a 0.3% restoration to health and mana for every 1 conversion conversion point (ie, convert 100 points of stuff for a 30% restore to health and mana).
Now I must say that I do very much like the conversion point stacking idea, even if it didn't work out well on the current Transmuter. Perhaps this could be added to IMAWAL, which currently is a little boring since it's used exclusively on non-XP giving enemies or level 1's (occasionally level 2's). If IMAWAL gave 10 conversion points per level when an XP-granting monster is bricked, that would add a much deeper choice. Sacrificing juicy XP for conversion points? Sounds like a true dilemma.
Well, I'll start by throwing out a crazy idea:
Earth Lore: Begins with ENDISWAL glyph; ENDISWAL grants both physical and magic resistances to the Transmuter.
Stone Form: When under the effect of stoneskin, the transmuter's maximum resists increase to 90% and spells cost 50% less mana to cast, but the Transmuter receives no natural regeneration.
Recomposition: Converting an item or glyph causes the alchemist to regain health and mana, but removes all stoneskin. The Transmuter gains a 0.3% restoration to health and mana for every 1 conversion conversion point (ie, convert 100 points of stuff for a 30% restore to health and mana).
Now I must say that I do very much like the conversion point stacking idea, even if it didn't work out well on the current Transmuter. Perhaps this could be added to IMAWAL, which currently is a little boring since it's used exclusively on non-XP giving enemies or level 1's (occasionally level 2's). If IMAWAL gave 10 conversion points per level when an XP-granting monster is bricked, that would add a much deeper choice. Sacrificing juicy XP for conversion points? Sounds like a true dilemma.