What to do with the Transmuter?

At this point, there seems to be widespread agreement that the new transmuter doesn't work. His only viable approach seems to be as an Orc PISORF specialist, a role that the Wizard already performed well in addition to a variety of other strategies. So, the question at this point is what to do with the transmuter?
Well, I'll start by throwing out a crazy idea:
Earth Lore: Begins with ENDISWAL glyph; ENDISWAL grants both physical and magic resistances to the Transmuter.
Stone Form: When under the effect of stoneskin, the transmuter's maximum resists increase to 90% and spells cost 50% less mana to cast, but the Transmuter receives no natural regeneration.
Recomposition: Converting an item or glyph causes the alchemist to regain health and mana, but removes all stoneskin. The Transmuter gains a 0.3% restoration to health and mana for every 1 conversion conversion point (ie, convert 100 points of stuff for a 30% restore to health and mana).
Now I must say that I do very much like the conversion point stacking idea, even if it didn't work out well on the current Transmuter. Perhaps this could be added to IMAWAL, which currently is a little boring since it's used exclusively on non-XP giving enemies or level 1's (occasionally level 2's). If IMAWAL gave 10 conversion points per level when an XP-granting monster is bricked, that would add a much deeper choice. Sacrificing juicy XP for conversion points? Sounds like a true dilemma.
Well, I'll start by throwing out a crazy idea:
Earth Lore: Begins with ENDISWAL glyph; ENDISWAL grants both physical and magic resistances to the Transmuter.
Stone Form: When under the effect of stoneskin, the transmuter's maximum resists increase to 90% and spells cost 50% less mana to cast, but the Transmuter receives no natural regeneration.
Recomposition: Converting an item or glyph causes the alchemist to regain health and mana, but removes all stoneskin. The Transmuter gains a 0.3% restoration to health and mana for every 1 conversion conversion point (ie, convert 100 points of stuff for a 30% restore to health and mana).
Now I must say that I do very much like the conversion point stacking idea, even if it didn't work out well on the current Transmuter. Perhaps this could be added to IMAWAL, which currently is a little boring since it's used exclusively on non-XP giving enemies or level 1's (occasionally level 2's). If IMAWAL gave 10 conversion points per level when an XP-granting monster is bricked, that would add a much deeper choice. Sacrificing juicy XP for conversion points? Sounds like a true dilemma.