Give him a Main Gauche for +5 damage AND 5 DR, and an Armor for +15 to both resists, then add 2 boons.
Agreed; especially once you've unlocked the bank upgrades inventory space is at such a premium that Taurog's items are sub-par
since they can't be converted easily when their usefulness expires.
Mine was the Earthmother: the Stone Form was hard to get at level 1, and some runs failed miserably in that attempt, but the reward was more than worth it (overpowered)
Oh yeah; Alpha EM was the gambler's Pactmaker. Absolutely a kick-ass deity if you could pull it off.
Oh yeah, alpha Mystera... Feeling good in a run, seeing Mystera altar, thinking: "hey, I could rock harder!", just to get heartlessly crushed in pieces by her. The same still happens with GG: I go for Enlightenment, but after I get it I can't maintain piety above 0 and get stomped.
Beta GG has the highest learning curve of any deity by a longshot. You need to know when to go for Enlightenment, and when to get the hell out of his religion.
As for alpha Mystera, the trick with her was to use all your healing potions fighting the boss (or first boss, as the case may be) and then
worship her. You'd also need BLUDTUPOWA if you had any unexplored tiles left. Her biggest issue was that health-based resources were effectively worthless after you begin worship, but if you expend them first you were fine. Providing a whopping +15 MP, she was worthwhile even if only just to amplify your mana potions at the last minute.