I've been trying for months now to complete hard dungeons without any success. Just trying to focus on one at a time for a long time now, I can't finish the Labyrinth. With some luck and some preparations, I might be able to finish the main boss, but the additional boss is just overkill.
I hear people say, "Oh, just use this and that preparation, use that race/class combination and that deity, and then it's a piece of cake. If anything, it's not hard enough!"
Problem is, I have unlocked everything I can unlock up to Normal difficulty, as far as I know. All is balanced to the point where you have unlocked all those things it seems, and with each update there is a nerf the diminish my chances even more.
I'm not going to "quit" like in many rants from people from other games, and as I seem to be a weaker player, I don't even want to finish the game as fast as a hardcore player, I just want to finish the game, even if it takes much longer, or at least be able to continue with my adventure without dying every time I try.
My unlocks:
- All classes up to tier 3
- Humans, Elves, Dwarves, Halflings, Gnomes, and Orcs
- Level 2 Bank
- Level 3 Blacksmith
- Level 1 Bazaar
- Level 2 Witch
- Deities: Dracul, Glowing Guardian, Mystera, Taurog, Tikki Tooki
- Locker items: Tri-Sword, Hero's Helm, Blue Bead, Agnostic's Collar, Fine Sword, Gloves of Midas
- Explorer's Guild all puzzles finished except for the last one, Soko-Trolls 7
I can't unlock more things, because therefore I need to finish a quest, and that is too hard.
If for example, I could search for aid at a Archwizard, who will nerf the dungeon before I enter it to one difficulty level lower (Hard to Normal, Normal to Easy), or nerfs only the boss one difficulty level lower, or removes the extra boss in a dungeon with multiple bosses altogether, but asks a great cost to do so (e.g. 1000 gold, plus all gold you get from that dungeon, plus all the lockerable items you have when exiting the dungeon). Or maybe a temporary buff towards your stats (e.g. Thief deals an extra 30% damage for the first two attacks against a new monster, Paladin's Halpmeh costs one less mana, or glyphs increase their conversation poins by 50%). Things like that still let you think about what you do, but still give you a bit more chance, even if just statistically.
Lots of things you can do, without even touching the game balance for the hardcore players, nerfing the monsters but also the rewards while making it an option to do so. Even if that option only comes to play when you fail X times.
I really like the design of the Labyrinth, don't get me wrong. I just don't get the feeling I can learn anything new anymore. I use the experience catapult as much as I can, although using IMAWAL in the Labyrinth can also mean you just ask for problems. Maybe I need to use that at the Labyrinth, but it just seems so counter-intuitive there.
So, if anyone can give me tips to complete that dungeon, I might get wisdom I also can use on other dungeons. Thanks for reading.