fall_ark wrote:gjaustin wrote:fall_ark wrote:The thing is, Conversion bonus of Damage Reduction is also an interesting concept, if done right
Actually, I disagree.
At their core, damage reduction and lifesteal are the same mechanic. There are subtle differences, but in the end they're the equivalent of giving monsters weakening.
I'd rather see the Dwarf get Health back and give Vampire lifesteal (120 for 1 lifesteal is probably fair).
And at their core Attack and Base Damage are also the same mechanic. In the end they're the equivalent of making monsters die faster. Also Burning and Corrosion, except one burns out and one does not. Just like Damage Reduction and Life Steal - one gives you extra HP, one doesn't.
Speaking of which, does Life Steal work against Undead and Lifeless monsters?
I would definitely *choose* Damage Reduction sometimes if that option is available. And I love more options. That's all I'm saying.
gjaustin wrote:The differences between Lifesteal and Damage Reduction are what makes Damage Reduction awful. It's applied before resists, doesn't scale, and can't heal you. Lifesteal is better in every case except one - you need to hit the boss one more time and there aren't any low level monsters left. Well, two if you count GG and Earthmother hating it. A fixed damage reduction would be exactly the same as Lifesteal, without overhealing or piety penalties.
gjaustin wrote:I don't mind damage reduction showing up in some places (Earthmother and Shields). I just don't think it's nearly an interesting enough ability to be a race bonus. And if it were fixed to be interesting enough, it would almost certainly end up broken once people start taking 0 damage from bosses.
Darvin wrote:I'd say Green Blood and Entanglement should be consolidated into a single boon
Darvin wrote:That's why I say combine greenblood and entanglement. You won't be able to leverage both effects easily, but I think that's fine if EM gets another high-utility boon out of the change.
fall_ark wrote:gjaustin wrote:I don't mind damage reduction showing up in some places (Earthmother and Shields). I just don't think it's nearly an interesting enough ability to be a race bonus. And if it were fixed to be interesting enough, it would almost certainly end up broken once people start taking 0 damage from bosses.
If a player takes extreme measures specifically aimed to take single digit damage from one or few bosses....what's so broken about it? It's not unlike an Elf Crystal Ball JJ to MA Wizard that fireballs his way through "taking 0 damage from bosses".
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