Thoughts on Mystera

All things Desktop Dungeons

Thoughts on Mystera

Postby Darvin on Mon Feb 20, 2012 6:34 am

In her current incarnation, Mystera has returned to be a god for pure fire-ballers. Mana and Mana Leak both cripple your ability to deal physical type damage (including PISORF), while flames cripples your regular attack. The result is a character whose only relevant means of dealing damage is BURNDAYRAZ. Her weakening boon is only useful for these kinds of characters, and is basically an inferior and overpriced version of Binlor's Stone Heart. For characters who are not specialized with the BURNDAYRAZ glyph, her only remotely usable boon is refreshment. Since this effect does not carry over on conversion, she is largely useless to anyone but a pure BURNDAYRAZ caster.

While this new Mystera is certainly strong, she is ridiculously overspecialized to the point at which only Assassins and Wizards need apply to her religion as anything other than a piety farm. A long-standing issue is that she is ridiculously dependent on BLUDTUPOWA both to gain piety and to perform effectively. I respect her double-edged nature, but she needs to be applicable to a wider range of characters and approaches rather than a BURNDAYRAZ/BLUDTUPOWA combo.

As always, I have crazy suggestions of my own:

Mana Leak: All spells cost -1 MP to cast, but you take 1 point of damage per character level when you cast them. This would complicate a BLUDTUPOWA based regen game, and it would keep the low-cost spells (PISORF and HALPMEH in particular) under control.

Magic: Gain +1 max mana, but you are exhausted when below 15% health. Every time you select this boon, the exhaustion threshold rises by 15% (maximum 100%).

Flames: -50% attack bonus, fireballs deal +1 damage per level, gain a x3 burning attack. This means you deal 3 points of damage for each point of burning on the target (still only add one point of burning per attack).

Weakening: the BURNDAYRAZ glyph lowers enemies physical resists by 10% per hit but lowers your physical resists by 1%, your physical attack lowers enemies magic resist by 10% per hit but lowers your magic resist by 1%.
User avatar
Darvin
 
Posts: 3088
Joined: Thu Jun 02, 2011 1:44 am

Re: Thoughts on Mystera

Postby fall_ark on Mon Feb 20, 2012 7:07 am

Agreed on MA being a one-dimensional god, especially since the current Mana Leak turns you into a 1 damage (most likely 0 if Flames is also selected) joke -- I mean, you are already super weak at physical damage, it just feels like overkill.

As for the specific boons....I think the Mana Leak one is pretty OK. Personally I don't like Exhaustion, but it could work (might be a it overcomplicated with the threshold though). x3 burning is....um, I don't think saying it OP is enough....Honestly, a straight "2 burning per fireball" might be better.
No opinion on the Weakening one. Could be too strong. Could cause problems for trick bosses. Could work.
User avatar
fall_ark
 
Posts: 308
Joined: Sat Aug 06, 2011 4:06 pm

Re: Thoughts on Mystera

Postby Darvin on Mon Feb 20, 2012 7:32 am

x3 burning is....um, I don't think saying it OP is enough....Honestly, a straight "2 burning per fireball" might be better.

If we're talking a straight level 8 character, then that's 40 base attack, so -50% attack bonus will lower your physical attack by 20 points of damage. With my 3x number you'd need 7 burning to make up the difference. That's a tradeoff, one that will severely hamper you against most monsters where you'll probably rack up 3 or 4 burning tops.

My idea here was to give you something that doesn't so much gimp your melee attack as change it.
User avatar
Darvin
 
Posts: 3088
Joined: Thu Jun 02, 2011 1:44 am

Re: Thoughts on Mystera

Postby The Avatar on Mon Feb 20, 2012 1:26 pm

Weakening would wreck bosses. Just pre-cast 5 fireballs, and non-magic damage dealers with physical resist (like the avatar or itsssama) are screwed.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4445
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Thoughts on Mystera

Postby gjaustin on Mon Feb 20, 2012 3:16 pm

I really, really like that idea for Weakening. It should probably be 5% though, instead of 10%.
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

Re: Thoughts on Mystera

Postby The Avatar on Mon Feb 20, 2012 4:15 pm

I think magic attacks should reduce your and his physical, the opposite of what you suggested.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4445
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Thoughts on Mystera

Postby Darvin on Mon Feb 20, 2012 4:26 pm

I really, really like that idea for Weakening. It should probably be 5% though, instead of 10%.

I think you're right. In any case, these are just rough numbers with the conceit that the devs are going to do their own thing anyways. I'm just throwing out some brainstorming ideas.

I think magic attacks should reduce your and his physical, the opposite of what you suggested.

That's what I said; BURNDAYRAZ lowers physical resist, physical attacks lower magic resist.
User avatar
Darvin
 
Posts: 3088
Joined: Thu Jun 02, 2011 1:44 am

Re: Thoughts on Mystera

Postby The Avatar on Mon Feb 20, 2012 5:04 pm

Oh. I meant the other way. So you can't pre-destroy his resists.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4445
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Thoughts on Mystera

Postby gjaustin on Mon Feb 20, 2012 5:07 pm

The Avatar wrote:Oh. I meant the other way. So you can't pre-destroy his resists.


Huh, that's actually what I really liked about Darvin's idea. It makes Mystera useful for physical damage characters (use your Fireballs to wear down physical resists) and lets a caster character still use their pitiful physical attacks for something (wearing down magic resists).


Though it would be kind of sketchy for a Half-Dragon. Wait, how would it work with knockback? Would the physical damage from breaking a wall trigger it?
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

Re: Thoughts on Mystera

Postby The Avatar on Mon Feb 20, 2012 5:14 pm

I suppose, it's just that taking out resists kills bosses. Easily. If it had some sort of bigger penalty it would be better. I mean with a Warlord, destroying resists is HUGE.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4445
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Next

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 2 guests