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QCF Design Community • View topic - Thoughts on Mystera
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Re: Thoughts on Mystera

PostPosted: Mon Feb 20, 2012 5:37 pm
by Ara
Flames: I like the idea to apply 2 fireburns at once, but why boost Flames when you may just want to reduce the physical damage penalty ? I find BURNDAYRAZ pretty powerful, and making this kind of change would imbalance casters further.

Mana Leak: After that change, pure casters would be in a pretty bad shape. And what if I want to cast ENDISWAL to survive the next hit, then finish the monster with GETINDARE ?


You could separate BURNDAYRAZ casters from the others by concentrating bonus-malus in one boon like:
Lich Form: BURNDAYRAZ damage is increased by 1 per level, applies 2 stacks of Fireburn, and cost 1 less mana. In exchange, your bonus damage is reduced by 100%, your health cannot regenerate normaly and HALPMEH is helpless.

Then you could make a different kind of Mana Leak:
Mana Leech: Each time you inflict physical damage, you regenerate 1 mana. And I can't think of a proper malus right now.

Re: Thoughts on Mystera

PostPosted: Mon Feb 20, 2012 6:19 pm
by Darvin

Re: Thoughts on Mystera

PostPosted: Mon Feb 20, 2012 6:39 pm
by The Avatar
Yeah, I like the mana leak change. Anyways, it would be interesting with HALPMEH. 3 mana for 2 hp, or 4 mana for 3 hp?

Re: Thoughts on Mystera

PostPosted: Mon Feb 20, 2012 7:01 pm
by Lagmalix
I have completed every vicious dungeon with a pure fireball Elf Sorc + Mystera, except the Dragon's Isle where I wasn't worshiping her and did the teleport trick instead. So I don't understand what's the problem. No one seems to complain about Taurog being "one-dimensional"? I'm not really saying she can't be tweaked but her boons seem fine.

Re: Thoughts on Mystera

PostPosted: Mon Feb 20, 2012 7:21 pm
by gjaustin

Re: Thoughts on Mystera

PostPosted: Mon Feb 20, 2012 7:23 pm
by Darvin