by q 3 on Wed Feb 22, 2012 3:32 pm
Since randomly dying for reasons that are largely beyond your control is so fun, why not just implement a "death timer" that randomly kills you every 10,000 seconds or so. Just think, you're just about to take down the last wave of bosses in the arena when suddenly a giant skill pops up and maniacal laughter comes out your speakers and it's game over and there's nothing you could have done to prevent it! How thrilling! Or, oh, I know, maybe Desktop Dungeons should have quick time events! Instead of his normal one-time lifesteal, now when you reveal a vampire he starts rapidly draining your HP in real time, and you have to quickly click away from him before he kills you! Just don't click on a lava tile, because that will kill you, too! Fun fun fun!
Seriously, Desktop Dungeons is not an action game. I literally have no comprehension of why anyone likes the idea that you can very easily die merely as a result of poor hand-eye coordination, or even mere interface issues that are largely outside the player's control. Can someone explain the reasoning there to me?