Unlocking Stuff 2

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Re: Unlocking Stuff 2

Postby The Avatar on Sat Feb 25, 2012 4:53 am

Witch hut level 2. If you can get to level 3, it makes everything easier.
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Re: Unlocking Stuff 2

Postby Darvin on Sat Feb 25, 2012 6:54 am

Yeah, definitely complete the Witch's quests before attempting the Vicious missions. The last potion she gives you, the can of WHUPAZ, will absolutely decimate those super-charged bosses.
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Re: Unlocking Stuff 2

Postby Murdus on Sat Feb 25, 2012 9:32 am

dislekcia wrote:
Murdus wrote:And suddenly my pride dissipated.

-Sad face-


That's ok, you can go for more Vamp runs after today's update :)


Done. It was even easier than before. Got Feeling Parched. Horatio only has 75 damage, afterall...

Seriously, please nerf the Vampire. I love the idea of a lifesteal-blood based monster class, but this is NOT right. Its either way too easy (low damage bosses), or instant death (Animated Armors in VToG are instant kill no matter how much conversion you do).
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Re: Unlocking Stuff 2

Postby Dickhe4d on Mon Feb 27, 2012 4:03 pm

I was just wondering, in the Free game version 0.21 there is a Campaign mode "The Siege of Lothlorien" and a Bonus Challenge "The Boss Hive" which are supposedly unlocked by gaining access to all the playable races,which in the free version would be human,elf,dwarf,halfling,gnome,goblin and orc but despite my success in unlocking all the races,these modes still remain locked. Is my save file corrupted,or are there perhaps additional unlock conditions that arent mentioned in the game?
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Re: Unlocking Stuff 2

Postby gjaustin on Mon Feb 27, 2012 8:33 pm

Murdus wrote:
dislekcia wrote:
Murdus wrote:And suddenly my pride dissipated.

-Sad face-


That's ok, you can go for more Vamp runs after today's update :)


Done. It was even easier than before. Got Feeling Parched. Horatio only has 75 damage, afterall...

Seriously, please nerf the Vampire. I love the idea of a lifesteal-blood based monster class, but this is NOT right. Its either way too easy (low damage bosses), or instant death (Animated Armors in VToG are instant kill no matter how much conversion you do).


Yeah, I'd really like to see the Vampire go back to gaining lifesteal for his conversion. Probably 120 for 1 lifesteal would be fair.
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Re: Unlocking Stuff 2

Postby Darvin on Mon Feb 27, 2012 8:35 pm

Dickhe4d wrote:I was just wondering, in the Free game version 0.21 there is a Campaign mode "The Siege of Lothlorien" and a Bonus Challenge "The Boss Hive" which are supposedly unlocked by gaining access to all the playable races,which in the free version would be human,elf,dwarf,halfling,gnome,goblin and orc but despite my success in unlocking all the races,these modes still remain locked. Is my save file corrupted,or are there perhaps additional unlock conditions that arent mentioned in the game?


You have to unlock the "monster" races, too; the Gorgon, Vampire, and Half-Dragon.

Monk in the Snake Pit, Assassin in the Crypt, Warlord in the Library.
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Re: Unlocking Stuff 2

Postby The Avatar on Mon Feb 27, 2012 8:50 pm

120 for a LIFESTEAL? You have no idea how broken that suggestion was. You can already get 5 and 6 is easily convertible, so you can get 110 hp back per attack. That's 2 damage from a berserking Avatar.
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Re: Unlocking Stuff 2

Postby Darvin on Mon Feb 27, 2012 8:59 pm

Lifesteal can't exceed your damage output, and hitting such high damage values is fairly difficult. Still, we go back to the fundamental issue that lifesteal goes nuts once you start to get close to your enemy's damage output.
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Re: Unlocking Stuff 2

Postby q 3 on Mon Feb 27, 2012 9:01 pm

200 conversion points for 1 level of lifesteal would probably be the lowest reasonably balanced value. (That's twice as strong as the initial Vampire was at level 10, but equal to the initial Vampire at level 5.)
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Re: Unlocking Stuff 2

Postby The Avatar on Mon Feb 27, 2012 9:07 pm

I like it more now...

And 110 could be reachable with a Tri-sword, Dwarven Gauntlets, and a preservance badge.
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