by Roo on Sat Feb 25, 2012 6:41 pm
@Gorgon: By Countering First Strike I meant if you use PISORF on a Goblin with First Strike, it would negate the fact that the enemy had first strike (without the need to be using GETINDARE or Assasins natural abilities, in which case you need either the killing blow to hit first, or higher level) Essentially my "Suggestion" is more like a first strike + knockback mixture, at the cost of more mana or a penalty afterwards.
@Sidestepper: Honestly, every glyph is useful. But that doesn't mean that one isn't more valued over another. The way I play, (Which, admittedly, I am a semi-new player, I bought the game a while back but haven't had a lot of time to delve very deeply into the game itself) but as I was saying, I tend to focus heavily on CYDSTEP. If that is unavailable, I use APHEELSIK, and if that is out of the question I rely on HALPMEH. I convert LEMISI / WEYTWUT / PISORF 95% of the time. That's not to say that because I tend to convert them that they are worthless in the game, I'm just saying those 3 glyphs don't suit my play style, and as such, I convert them a vast majority of the time. Were QCF to modify PISORF into what I felt was a more useful glyph, I'd probably use it.
My ideas are never perfect, in fact, my suggestion above I feel is severely flawed because it essentially binds GETINDARE while using a Knockback weapon. The only difference I can ascertain is that this would prevent FIRST STRIKE from hitting in the event that you didn't land the killing blow. (Essentially in my mind the knockback prevents the enemy from using that specific abilty. I.E. You knock them back prior to their retaliation [Poison/Mana Drain/First Strike])
Though that just may be overpowered, I'm not a pro at balancing and I'll admit as I haven't had a lot of time to play Desktop Dungeons I haven't had a chance to really get a feel for all the balancing.