Just did a run on a Human Monk and I had to make the hard decision between exploring further or trying to take on the Bandit I had found. Monks have high resistance, and Bandits strip that away, which is why I'd rather avoid him.
But! I thougth, if I used ENDISVAL to raise my resistance to 70% I could take a free hit without loosing my inherient resistance:
50 res + 20 res = 70 res. 70 res - 15 res (from bandit hit) - 5 res (ENDISVAL being dispelled following round) = 50 res.
Or so I thougth, aparanently I had 35 res afterwards, meaning the formula is (50-15)+20 temp res
Is this intentional, or should characters such as monks be able to use ENDISVAL to preserve their resistance?