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QCF Design Community • View topic - Kingdom Renovators


Kingdom Renovators

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Kingdom Renovators

Postby GoatBot on Sat Feb 25, 2012 12:18 am

Discussion - Kingdom Renovators
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Re: Kingdom Renovators

Postby The Avatar on Sat Feb 25, 2012 4:47 am

What's up with the map? New interface is confusing, and quest flags are not placed on dungeons. I'm not sure how that's an improvement.

EDIT: Nevermind, it just confused me at first. Still, flags are super off-center.

Also, the go adventuring button is still there...
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Re: Kingdom Renovators

Postby q 3 on Sat Feb 25, 2012 4:57 am

The dungeon completion info tab on the map (badges/classes) should probably be on a manual toggle rather than an automatic timer. If there isn't any way to have both display at the same time.

You cannot review the boons of a deity who you are not currently worshiping, nor boons that you don't have enough piety to buy. Rather annoying. (Previously, mousing over them would show their details, but that no longer works.)

Combat prediction doesn't seem to take into account BLUDTOPOWA when you have lifesteal (i.e. it calculates the number of hits you can take assuming that you're recovering health with each strike when you're actually going to recover mana).

Mystic Balance is your humorous attempt to rekindle my love for absurdly broken CYDSTEPP strategies, isn't it? I don't particularly mind, since everyone else is going to be busy with absurdly broken Vampire strategies. ;)
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Re: Kingdom Renovators

Postby The Avatar on Sat Feb 25, 2012 5:02 am

Anyone tried new GG?

Also, I reported the god thing in bug reports...

But yeah, mystic balance is... weird... Good for warlords and berserkers, yet sickish for everyone else.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Kingdom Renovators

Postby q 3 on Sat Feb 25, 2012 5:20 am

Just in case anyone was wondering, yes, 90+ damage reduction and 5 levels of lifesteal makes even Bleaty a joke.
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Re: Kingdom Renovators

Postby The Avatar on Sat Feb 25, 2012 5:25 am

90?! What's his conversion rate? Time to screw Gaan-Telet.

I wonder if 100% vicious completions are possible. Even though I'll kill myself trying. If your going to have percentages, nerf vicious dungeons to a level where any class can beat it. Although make sure they still stay very hard. I mean everything else got a nerf, so stop widening the gap between hard and vicious.
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Re: Kingdom Renovators

Postby gjaustin on Sat Feb 25, 2012 5:32 am

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Re: Kingdom Renovators

Postby Sidestepper on Sat Feb 25, 2012 5:51 am

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Re: Kingdom Renovators

Postby Ara on Sat Feb 25, 2012 6:47 am

All kingdom's tooltips are hidden when the timer toggles dungeon completion informations (even when we're not on the map).

I agree that a manual toggle would be better. Make "classes 12/18" and "badges 7/10" buttons, and make the mousewheel toggle for extra convenience. Clicking anywhere on the tab to switch between the 2 would be nice (less intuitive but more ergonomic, like the mousewheel thing).

On dungeon selection screen, the tooltip could add more informations, like classes/badges completion. And if you want small tooltips, you can color the dungeon name using difficulty color, and remove the difficulty line.

On the topic: when I hover inventory items, it takes some time to display the associated tooltip: that's irritating. Please, make it instant all the time.

It's the small details that make a great UI. :ugeek:
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Re: Kingdom Renovators

Postby Darvin on Sat Feb 25, 2012 6:51 am

GG now punishes killing higher level monsters, but no longer punishes killing lower level monsters. Still punishes potion use. The only ways I can find to gain piety with him are converting things and leveling up. I tried several actions, but couldn't find any new way to generate piety.

Unless there is a ne way to gain piety that we haven't discovered yet (quite likely), this version of GG is a nearly a writeoff. Humility and Absolution are still priced obscenely low, so the option to convert in and convert out still exists. Since he no longer punishes popcorn kills, converting in for some end-game protection after using your potions should also work. If you want to kill off conversion gimmicks with GG, bump up the piety cost of humility and absolution and give the dude some starting piety. This change has made the GG less appealing and less interesting.

I also have to add that I dislike this shift in his theme. The Glowing Guardian had a theme of heroism and redemption; where petty acts of violence were deemed unbefitting of a hero, who should launch himself headfirst into mortal peril on a regular basis. Now he encourages caution and cowardice and turns a blind eye to the kind of merciless slaughter epitomized by Tikki Tooki and Taurog.


On to Mystera. Mystic Balance is an interesting boon. It improves BURNDAYRAZ, CYDSTEPP, APHEELSIK and WEYTWUT, but weakens everything else. If you aren't using HALPMEH, PISORF, or GETINDARE this is a worthwile boon, though as others have mentioned it's a Warlord's dream more than anything. Good to see Mystera putting something on the menu that works for the Berserker, though. Also magic no longer raises enemy resists, though its piety cost increase is now astronomical. First hit is a gimme, skip it after that unless it pushes you over a potion threshold. Weakening is still a joke that serves as a consolation prize if Binlor isn't on the board, and flames is still for BURNDAYRAZ specialists only.
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