by Fran on Sat Feb 25, 2012 9:43 pm
I like the interface changes but would like to see the conversion bar having an other color tahn red to make it stand out more (orange if i was to decide).
Regarding gods, I don't really understand the recent design changes. I'm mostly with darwin on the matter, so i'll keep it short. I don't like the changes to GG or dracul and i'd appreciate if you focused more on earthmother and taurog to give them more flavor.
Where is the sense in taking humility when your god penalizes you for the consequences of his own boon? The concept of forcing the player to play in a specific style by worshipping the god is a great one, but this feels contradictory.
Regarding the vampire, instead of giving him 9 reduction for 120 piety, I'd rather see him gaining 1 level of lifesteal for some conversion rate in a similiar dimension instead.
So you're not dependent on dracul all the time. Because he's a vampire, you know, flavor and such.
This also helps from getting unbalanced in early levels as you have to raise your attack in order to use the lifesteal and have the sufficient amount of HP.
The way it is now you can search the map for glyphs to convert and can kill a lvl 5 meatman as the first monster to easily gain a couple of levels without any commitment.