zeemeerman2 wrote:- Once per charity payment (a fixed amount), You may roll two six-sided dice. Then you gain an amount of brick, lumber, wool, grain, or ore, depending on your kingdom's location and the number rolled. If you roll a seven, you may move the robber to another location and steal a resource from another player next to the new location of the robber. In addition, if a player has more than seven resources, he or she must discard half of it.
If you have 1 brick and 1 lumber, you can trade them in for a street.
You may build new kingdoms at other locations if you have 1 grain, 1 wool, 1 brick and 1 lumber, gaining access to new dungeons, and may spend 2 brick and 3 ore to unlock Vicious dungeons in that kingdom.
You may also spend 1 grain, 1 wool and 1 ore for a knight card. A knight card is worth 1 victory point. You need to have at least 10 victory points to win the game. In addition, knight cards have some effects, like "leave the prison without paying" or "go to prison. You do not pass Start and do not gain any gold for doing so." or "You won the second place of a beauty contest. You gain 200 gold."
Users browsing this forum: Bing [Bot], Yahoo [Bot] and 3 guests