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QCF Design Community • View topic - Monster Classes!


Monster Classes!

All things Desktop Dungeons

Re: Monster Classes!

Postby fall_ark on Fri Mar 02, 2012 12:01 am

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Re: Monster Classes!

Postby Gorgon on Fri Mar 02, 2012 12:13 am

Animated Armour
-Invincible: Can stack up to 1*level death protections, CYDSTEPP never spawns
-Rusty: -5% damage bonus for every current death protection
-Unbeatable: Starts with 1 DP, +1 DP/level
**100 CP --> 1 DP
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Re: Monster Classes!

Postby The Avatar on Fri Mar 02, 2012 1:16 am

Err... clearly you guys missed my front page golem (for DR) and Animated Armor. Mine is more like actual animated armors (crappy hp, crazy attack). You use your glyphs for extra DP. You can save it to go CRAZY on the boss or use some to level catapult.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Monster Classes!

Postby Hammerfan on Fri Mar 02, 2012 8:14 pm

Ok, so Ive been thinking about my Warlock and here how im changing it.

Warlock
Magic Staff: Magical attack, -1 base damage per level.
Ignition: Attacks cause burning. (Having WHURRGARBL makes your attacks apply 2 layers of burn.)
Sadist:Restores 2 mana per kill.

I got rid of the "fireball damage increases with attack" because while its interesting, its incredibly hard to balance and ends up being too strong or too weak.

What do you guys think of this incarnation?
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Re: Monster Classes!

Postby The Avatar on Fri Mar 02, 2012 9:13 pm

Looks cool, but with a great level catapult (boost health at level 1, or Amulet of Yendor, or Good Glenrick, Yendor especially) you have tons of weenies to clean up.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Monster Classes!

Postby zeemeerman2 on Sun Mar 04, 2012 4:42 am

Not so good at it, but...

Taurog (Enemy Class, Not The God Class! How Dare You?! That Difference Is So Obvious!)
Taurog's Penalty: You start the dungeon Mana-Burned, you start with -2 maximum mana
Taurog's Command: For every Piety you gain, you gain 1 exp.
Taurog's Rage: Your attack bonus increases by a stackable 15% (15-30-60-120-...) for every glyph you converted this turn for one attack. (e.g. if you convert 3 glyphs, your attack increases by 60% for one attack. The next attack will be 0% bonus damage again.)
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Re: Monster Classes!

Postby zeemeerman2 on Sun Mar 04, 2012 4:49 am

Link
Boom-erang: You start with the BOOMARAN glyph.
Grappling Hook: Enemies can't flee.
Fishing Rod: You can walk on water tiles.


BOOMARAN: 4 mana; Stuns the target, making your next attack on that target to not retaliate. Has a small chance to explode, dealing minor fire damage, scaling with your level.


Edit: sorry, remove this post. It's 5 o'clock in the morning, I'm only half awake. This isn't a monster class, huh.. sorry.
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Re: Monster Classes!

Postby The Avatar on Sun Mar 04, 2012 5:02 am

I think they might call you on copyright infringement anyways ;)
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Monster Classes!

Postby Ara on Sun Mar 04, 2012 12:42 pm

I like the idea of a Taurog class:

- BOOH: as a god incarnation you instil fear: all enemies are cowards.
- MINOLYC: you're strongly allergic to glyphs, and if you happen to step on one, you die.
- KONHAN: you get 15% resists, +1 damage per level, +1 DR per level, but you only have one inventory slot.
- for 200 conversion points you can pickup a glyph without dying: That's how strong you are to overcome daddy.. erm, deadly issues.

Don't thank me for this contribution, all credit goes to the devs. :roll:
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Re: Monster Classes!

Postby Kuranes on Sun Mar 04, 2012 1:36 pm

"Which farm animal is featured prominently in Desktop Dungeons?" "Snakes"
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