Monster Classes!

All things Desktop Dungeons

Re: Monster Classes!

Postby fall_ark on Fri Mar 02, 2012 12:01 am

xspeedballx wrote:From a conversion perspective I think a monster that gets a humungous bonus after a large conversion threshold(like 500) would be interesting if only because it is more of an unexplored design space.

Essentially make it pretty week until you go out of your way to convert a lot of things, encourages early exploration.


Now that Dwarves have gone back to Max Health, we can have a Steel Golem or a Frozen Troll with stacking Damage Reduction bonus for every 80/90 conversion points.

Or we could have Stheno that raises both resistances and max resistances (or simply start with 90% resistances limit). Or Stheno could have a temporary 50% resistances for every 100 points. That would be a new mechanic.

xspeedballx wrote: Monster Class Animated Armor :P


Stacking Death Protection!
User avatar
fall_ark
 
Posts: 308
Joined: Sat Aug 06, 2011 4:06 pm

Re: Monster Classes!

Postby Gorgon on Fri Mar 02, 2012 12:13 am

Animated Armour
-Invincible: Can stack up to 1*level death protections, CYDSTEPP never spawns
-Rusty: -5% damage bonus for every current death protection
-Unbeatable: Starts with 1 DP, +1 DP/level
**100 CP --> 1 DP
User avatar
Gorgon
 
Posts: 281
Joined: Wed Aug 24, 2011 1:32 pm

Re: Monster Classes!

Postby The Avatar on Fri Mar 02, 2012 1:16 am

Err... clearly you guys missed my front page golem (for DR) and Animated Armor. Mine is more like actual animated armors (crappy hp, crazy attack). You use your glyphs for extra DP. You can save it to go CRAZY on the boss or use some to level catapult.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4453
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Monster Classes!

Postby Hammerfan on Fri Mar 02, 2012 8:14 pm

Ok, so Ive been thinking about my Warlock and here how im changing it.

Warlock
Magic Staff: Magical attack, -1 base damage per level.
Ignition: Attacks cause burning. (Having WHURRGARBL makes your attacks apply 2 layers of burn.)
Sadist:Restores 2 mana per kill.

I got rid of the "fireball damage increases with attack" because while its interesting, its incredibly hard to balance and ends up being too strong or too weak.

What do you guys think of this incarnation?
Hammerfan
 
Posts: 49
Joined: Tue Jun 07, 2011 1:13 pm

Re: Monster Classes!

Postby The Avatar on Fri Mar 02, 2012 9:13 pm

Looks cool, but with a great level catapult (boost health at level 1, or Amulet of Yendor, or Good Glenrick, Yendor especially) you have tons of weenies to clean up.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4453
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Monster Classes!

Postby zeemeerman2 on Sun Mar 04, 2012 4:42 am

Not so good at it, but...

Taurog (Enemy Class, Not The God Class! How Dare You?! That Difference Is So Obvious!)
Taurog's Penalty: You start the dungeon Mana-Burned, you start with -2 maximum mana
Taurog's Command: For every Piety you gain, you gain 1 exp.
Taurog's Rage: Your attack bonus increases by a stackable 15% (15-30-60-120-...) for every glyph you converted this turn for one attack. (e.g. if you convert 3 glyphs, your attack increases by 60% for one attack. The next attack will be 0% bonus damage again.)
zeemeerman2
 
Posts: 81
Joined: Thu Jun 02, 2011 6:10 pm

Re: Monster Classes!

Postby zeemeerman2 on Sun Mar 04, 2012 4:49 am

Link
Boom-erang: You start with the BOOMARAN glyph.
Grappling Hook: Enemies can't flee.
Fishing Rod: You can walk on water tiles.


BOOMARAN: 4 mana; Stuns the target, making your next attack on that target to not retaliate. Has a small chance to explode, dealing minor fire damage, scaling with your level.


Edit: sorry, remove this post. It's 5 o'clock in the morning, I'm only half awake. This isn't a monster class, huh.. sorry.
zeemeerman2
 
Posts: 81
Joined: Thu Jun 02, 2011 6:10 pm

Re: Monster Classes!

Postby The Avatar on Sun Mar 04, 2012 5:02 am

I think they might call you on copyright infringement anyways ;)
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4453
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Monster Classes!

Postby Ara on Sun Mar 04, 2012 12:42 pm

I like the idea of a Taurog class:

- BOOH: as a god incarnation you instil fear: all enemies are cowards.
- MINOLYC: you're strongly allergic to glyphs, and if you happen to step on one, you die.
- KONHAN: you get 15% resists, +1 damage per level, +1 DR per level, but you only have one inventory slot.
- for 200 conversion points you can pickup a glyph without dying: That's how strong you are to overcome daddy.. erm, deadly issues.

Don't thank me for this contribution, all credit goes to the devs. :roll:
User avatar
Ara
 
Posts: 58
Joined: Thu Feb 02, 2012 10:59 am
Location: France

Re: Monster Classes!

Postby Kuranes on Sun Mar 04, 2012 1:36 pm

Ara wrote:I like the idea of a Taurog class:

- BOOH: as a god incarnation you instil fear: all enemies are cowards.
- MINOLYC: you're strongly allergic to glyphs, and if you happen to step on one, you die.
- KONHAN: you get 15% resists, +1 damage per level, +1 DR per level, but you only have one inventory slot.
- for 200 conversion points you can pickup a glyph without dying: That's how strong you are to overcome daddy.. erm, deadly issues.

Don't thank me for this contribution, all credit goes to the devs. :roll:


A taurog incarnation with daddy issules. x)

Seriously though, if we were to design diety based "monster" classes, I think it would be far more intresting to instead of merely granting them stats, force them into their gods religion from the get go, and then having some additional changes to the boon of the diety.
"Which farm animal is featured prominently in Desktop Dungeons?" "Snakes"
User avatar
Kuranes
 
Posts: 160
Joined: Fri Feb 24, 2012 1:17 pm
Location: The Berserker Camp

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 2 guests

cron