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QCF Design Community • View topic - Gorgons, Bandits, Animated Armours and other monsters
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Re: Gorgons, Bandits, Animated Armours and other monsters

PostPosted: Thu Mar 01, 2012 1:22 am
by Ara
Jörmungandr is pretty dull. The only class I can think of that could be annoyed by the poison is a monk that want to regen fight because he was doing a purist run without using potions, and even like that I'm not sure. :)

Re: Gorgons, Bandits, Animated Armours and other monsters

PostPosted: Thu Mar 01, 2012 1:27 am
by The Avatar
FIne, Medusa. Actually, that'd be a good match since her and tomothy have approximately the same amount of hp. And 100% is tricky, just not as cruel as 100% resist reduction.

Re: Gorgons, Bandits, Animated Armours and other monsters

PostPosted: Thu Mar 01, 2012 1:23 pm
by Lujo

Re: Gorgons, Bandits, Animated Armours and other monsters

PostPosted: Thu Mar 01, 2012 3:04 pm
by gjaustin
Maybe it's just the levels they're in, but I'm always very happy to see a high level Meatman.

You don't even have to be a Monk to regen fight one!

Re: Gorgons, Bandits, Animated Armours and other monsters

PostPosted: Thu Mar 01, 2012 8:45 pm
by The Avatar
Overall, Dragon Isles and Slime Pits have the worst monsters, with VHoS as a close third. That's why I personally hate Dragon Isles. I prefer Naga City by a LANDSLIDE. Those three dungeons are awful.