So about the Transmuter...

All things Desktop Dungeons

Re: So about the Transmuter...

Postby Darvin on Mon Mar 05, 2012 1:44 am

Off-topic, but you mentioned the Mage Plate, Darvin. Where is that?

Labyrinth; you must defeat it as all of the T1 classes

The Mage Plate gives you +1 MP, but -5% attack bonus, every time you level up. If you convert the item, both the benefit and penalty goes away. Basically it's the Attack->MP booster prep on steroids. You're not missing much; it's pretty much only viable for pure casters and still doesn't perform well as a prep since the Crystal Ball is its superior by a significant margin. Human hybrids with the HP->Attack booster prep can also make good use of it, but it's generally too much effort to get that combo off the ground.
User avatar
Darvin
 
Posts: 3088
Joined: Thu Jun 02, 2011 1:44 am

Re: So about the Transmuter...

Postby The Avatar on Mon Mar 05, 2012 3:48 am

Crystall ball will almost always be the best Mage prep.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4445
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: So about the Transmuter...

Postby q 3 on Mon Mar 05, 2012 4:49 am

I don't know how balanced it would be, but it would at least be fun to have Transmuters do more actual transmutation. Like, every wall destroyed turns into a gold pile a la the Transmutation Scroll - but with some (very) low % chance to get a big gold pile, an extra HP/MP/Atk bonus, or even a (non-Elite) shop item. Give them the ability to polymorph monsters. X number of bloodpools can be collected and turned into a potion. Items can be transmuted into other items (of equivalent value). One or more of those abilities could make for an interesting class.
q 3
 
Posts: 775
Joined: Fri Jun 24, 2011 5:36 pm

Re: So about the Transmuter...

Postby The Avatar on Mon Mar 05, 2012 12:30 pm

The extra boosters would need to be preset, or it would be the ultimate scum class. A preset 1 extra of each type of booster and 10 gold piles.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4445
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: So about the Transmuter...

Postby Hammerfan on Wed Mar 07, 2012 10:11 am

So I was thinking about this and came up with this:

Transmuter:
Earth Lore: Starts with 3 Transmutation Scrolls.
Earth Mastery: Destroying walls gives Might. Stoneskin also gives you temporary Magic Resist.
Earth Focus:Starts with ENDISWAL and IMAWAL. ENDISWAL costs 2 less mana.

Still focused on destroying walls, but now has simpler effects, wich allows it to NOT have a "downside" trait.
Hammerfan
 
Posts: 49
Joined: Tue Jun 07, 2011 1:13 pm

Re: So about the Transmuter...

Postby The Avatar on Wed Mar 07, 2012 12:18 pm

But then again his upsides aren't too great either. But they could come in handy.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4445
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: So about the Transmuter...

Postby gjaustin on Wed Mar 07, 2012 4:10 pm

Hammerfan wrote:So I was thinking about this and came up with this:

Transmuter:
Earth Lore: Starts with 3 Transmutation Scrolls.
Earth Mastery: Destroying walls gives Might. Stoneskin also gives you temporary Magic Resist.
Earth Focus:Starts with ENDISWAL and IMAWAL. ENDISWAL costs 2 less mana.

Still focused on destroying walls, but now has simpler effects, wich allows it to NOT have a "downside" trait.


Hmm, Earth Mastery is somewhat redundant with Stone Heart. What if it gave First Strike instead?
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

Re: So about the Transmuter...

Postby Hammerfan on Wed Mar 07, 2012 7:03 pm

That is true gjaustin. I was thinking (at the time) that Stone heart could simply not work...
First strike, while useful could be little too powerfull, not to mention it doesnt fit as well thematicaly.

It could just give a 30% ATK bonus instead of giving might. That way it could stack with stone Heart.
Hammerfan
 
Posts: 49
Joined: Tue Jun 07, 2011 1:13 pm

Re: So about the Transmuter...

Postby The Avatar on Wed Mar 07, 2012 9:36 pm

You mean stone form? How about a 10% bonus that stacks to 30%. So 3 walls gives you max resists and +30% attack.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4445
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: So about the Transmuter...

Postby gjaustin on Wed Mar 07, 2012 9:45 pm

The Avatar wrote:You mean stone form? How about a 10% bonus that stacks to 30%. So 3 walls gives you max resists and +30% attack.


Yep, I meant Stone Form.
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 5 guests