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QCF Design Community • View topic - effects listing?
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Re: effects listing?

PostPosted: Thu Mar 08, 2012 9:31 pm
by Darvin
Indeed; bandits are either a nightmare or helpless against you. Classes like Assassins that have no natural resists and haven't acquired an item or boon to attain them can freely attack bandits and suffer no penalty. Bandits are easy prey for these kinds of characters. However, other classes suffer a massive increase in the amount of damage they will receive by losing their resistances. On some scenarios, this would be comparable to taking 30 hits of corrosion every time a bandit strikes you!

Re: effects listing?

PostPosted: Thu Mar 08, 2012 9:39 pm
by dolphan13
So you are saying if I play a monk with his 50% physical resistance and attack bandits I lose some physical resistance with each hit but it's all behind the scenes? There is not visual notification that my resistance has been lowered?

Re: effects listing?

PostPosted: Thu Mar 08, 2012 9:41 pm
by gjaustin

Re: effects listing?

PostPosted: Thu Mar 08, 2012 10:08 pm
by Darvin
Yes. It's easy to miss the effect, but your resistances are going down every time you attack a bandit. For monks and berserkers, this is utterly devastating so you should treat bandits the same way you do nagas; something you just cannot touch.

Re: effects listing?

PostPosted: Thu Mar 08, 2012 10:49 pm
by harfatum
The tooltips for the resistance icons over your player portrait will change when your resistances go down.