Monster Status UI

All things Desktop Dungeons

Monster Status UI

Postby PhantomTollbooth on Tue Mar 06, 2012 2:58 pm

Is there a way to see greater detail for the status effects of monsters. For example in the first level i used "WEYTWUT" to get to the super secret extra gold, and the meat man now has "slowed". But every time I try to hover over slowed to get a tool tip on what exactly it does, but as soon as I move the mouse off the monster on the map it deselects. I'm sure you can tell me what slowed does, I'm guessing it give me first strike once, but you should consider implementing the tool tips you have for the character abilities for monster statuses if you haven't already.
PhantomTollbooth
 
Posts: 1
Joined: Tue Mar 06, 2012 2:48 pm

Re: Monster Status UI

Postby dislekcia on Wed Mar 07, 2012 9:14 am

Right now, no. Although there will be a detailed effects codex in the final game. Plus we're working on alternate control schemes that allow selection of monsters and thus hovering over monster status effects. Although you wouldn't get any more information than you can see right now - that's as verbose as those effects get right now.
User avatar
dislekcia
 
Posts: 1752
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: Monster Status UI

Postby gjaustin on Wed Mar 07, 2012 4:09 pm

PhantomTollbooth wrote:Is there a way to see greater detail for the status effects of monsters. For example in the first level i used "WEYTWUT" to get to the super secret extra gold, and the meat man now has "slowed". But every time I try to hover over slowed to get a tool tip on what exactly it does, but as soon as I move the mouse off the monster on the map it deselects. I'm sure you can tell me what slowed does, I'm guessing it give me first strike once, but you should consider implementing the tool tips you have for the character abilities for monster statuses if you haven't already.


To answer your implicit question, slow does the following:

1) Allows you to hit first, regardless of First Strike
2) Disables Blink
3) Disables Counter Fireball (not 100% sure on this one)
4) Gives you 1 bonus exp if you kill the monster while slowed


#1 and #4 are the really useful parts. The others are more for fringe cases.
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am


Return to Desktop Dungeons

Who is online

Users browsing this forum: flap, Google [Bot], Yahoo [Bot] and 4 guests