Myself, I find the current incarnations of Binlor, Dracul and Mystera to be pretty good guidelines of how powerful deities should be, also maybe TT, based on what I read on the forums, but I don't use him enough to be sure.
The Earthmother can actually be fairly useful, but she's still lacking something that has significant late-game usefulness.
Taurog is still a nice piety farm and a very nice deity for beginners, but he still suffers from his sword and shield only being useful early on dungeon runs, and the condition for getting his death protections is too limiting.
I can't really say I've played with GG a lot after his nerf, but the impression I'm left with is that he's a god that makes you jump through many hoops to get pretty measly rewards.
The Pactmaker is the pactmaker, I don't really have much to say about him, except that I find it hard to find situations where I can put the Alchemist's pact to good use.
but rather than having his likes and dislikes set into stone, make it so that in every dungeon run he has a different "mood."
Abraxas wrote:I have a suggestion in mind which I believe is at least interesting: Have JJ behave more like the other deities (reward certain actions with piety, punish others, preferably giving random punishments when the piety goes into negatives), but rather than having his likes and dislikes set into stone, make it so that in every dungeon run he has a different "mood."
Darvin wrote:Stone Soup and Weakening are the two worst offenders.
I don't think the devs want to make weakening as useful as Stone Heart. It's certainly much weaker, but I'd still use it to lower enemies' resistances.
I like his piety scheme, but I think petition should cost only 25, remove corrosion and weakening from his punishments, and half the chance of him punishing you
-1 Piety for every MP regenerated by Tiles
The Avatar wrote:Hmm... True. Perhaps a mana burn and poison immunity boon?
Users browsing this forum: Bing [Bot], Google [Bot] and 3 guests