The game is absolutely littered with attack bonus increases. Berserkers, Warlords, Thieves, Rogues, Priests, and Crusaders all get circumstantial attack bonus increases as a class feature. We have a glyph that grants attack bonus, we have a race that grants attack bonus, there are powerups in the dungeon to increase attack bonus (and you can take a preparation to increase the amount you can find), there's a small-sized blacksmith item that gives attack bonus, there are several lockerable items to increase your attack bonus. There are lots of things to compare momentum to, and you can stack to absolutely crazy levels.
The big issue is that there are so many attack bonus increases that you're desperately searching for a complementary boost to base attack; there are very few of those in the game; Orcs, Triswords, Fine Sword, Spoons, Blacksmith Sword prep (which really needs to be a small item; it's basically an oversized spoon), and Taurog's Skullpicker. That's it.
The best comparison to momentum is the new Avatar's Symbol, which gains a 10% charge every time you kill a monster, caps at 100%, and when activated gives you an attack bonus boost. Essentially it builds up at the rate of old momentum, but can be activated at your own discretion.
Last edited by Darvin
on Sat Mar 10, 2012 8:07 pm, edited 1 time in total.