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Return of the Unofficial Suggestions Thread

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Re: Return of the Unofficial Suggestions Thread

Postby Darvin on Tue Mar 13, 2012 8:24 pm

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Re: Return of the Unofficial Suggestions Thread

Postby Lujo on Tue Mar 13, 2012 8:52 pm

And the assasin shining there compared to other classes is because of a "fat pileup" problem I occasionaly keep bringing up. Meatmen, Goo's, Zombies and AA's on the same level is possibly too nasty outside of very specific strats which keep cropping up, baypass the main problem and constantly shift attention from it.

It's probably nowhere as apparent than Dragon Isles, that AA's are in fact plenty kinds of too strong.
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Re: Return of the Unofficial Suggestions Thread

Postby Darvin on Tue Mar 13, 2012 9:43 pm

Indeed; 1 death protection per level is a much steeper power curve than most monsters. Given their current level of strength, a number of death protections equal to the square root of their level would be more appropriate.
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Re: Return of the Unofficial Suggestions Thread

Postby The Avatar on Tue Mar 13, 2012 9:57 pm

Rounded down or up?

And that would make the indomitable better than a crappy version of a level 10 AA.
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Re: Return of the Unofficial Suggestions Thread

Postby Darvin on Tue Mar 13, 2012 10:16 pm

Not a huge difference either way (rounded down/up):

level 1 : 1/1
level 2 : 1/2
level 3 : 1/2
level 4 : 2/2
level 5 : 2/3
level 6 : 2/3
level 7 : 2/3
level 8 : 2/3
level 9 : 3/3
level 10: 3/4
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Re: Return of the Unofficial Suggestions Thread

Postby The Avatar on Wed Mar 14, 2012 2:06 am

It only makes a difference for the levels between perfect squares, but that makes an extra shield for 2, 3, 5, 6, 7, 8, and 10. That's 7 levels, which is a difference in my opinion.
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Re: Return of the Unofficial Suggestions Thread

Postby Darvin on Wed Mar 14, 2012 2:31 am

Let me put it a different way; this would be the net change from the current animated armor (rounded down/up)

level 1: 0/0
level 2: 1/0
level 3: 2/1
level 4: 2/2
level 5: 3/2
level 6: 4/3
level 7: 5/4
level 8: 6/5
level 9: 6/6
level 10: 7/6

I didn't mean to imply there wouldn't be a meaningful difference, but rather that the difference between these two is very small relative to the current power of the animated armor. Having thought it out for a few hours, I think square root progression is the right way to go and you could err either on rounding up or down and it should still turn out fine.
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Re: Return of the Unofficial Suggestions Thread

Postby The Avatar on Wed Mar 14, 2012 3:43 am

My mistake! In context of the current progression, anything would be easier...
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Re: Return of the Unofficial Suggestions Thread

Postby Lujo on Wed Mar 14, 2012 12:41 pm

It also really stands out because of the VICIOUS stats on all those monsters, or rather, makes it more apparent.
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Re: Return of the Unofficial Suggestions Thread

Postby harfatum on Wed Mar 14, 2012 5:32 pm

I think the sounds regarding gods should be changed up.

For one, small piety gains/losses (<5 piety) could have an abbreviated sound effect. Maybe just the second "ah" from the gain, or a quieter version of the loss thunderbolt. This would naturally apply to the piety sparkles on the ground by altars.

I also think that while boons are generally piety losses, they should have a different sound effect because it sounds like you are being punished.
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