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QCF Design Community • View topic - Return of the Unofficial Suggestions Thread


Return of the Unofficial Suggestions Thread

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Return of the Unofficial Suggestions Thread

Postby gjaustin on Fri Mar 09, 2012 4:11 pm

With all the changes recently, I thought I'd bring this thread back. As before, the intent of this thread is for a place for people to post their small suggestions on what they would change. And for a quick refresher on the rules:

1) Be nice.
2) Be constructive.
3) Keep your changes very small. Avoid new mechanics and total reworks.
4) Seriously, be nice.
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Re: Return of the Unofficial Suggestions Thread

Postby Gorgon on Fri Mar 09, 2012 4:16 pm

Schadenfreude potion: gives 1 MP/damage taken. Amount depends on level, so if you are lvl 5 and receive 100 damage, you get 20 MP (100/5).
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Re: Return of the Unofficial Suggestions Thread

Postby gjaustin on Fri Mar 09, 2012 4:26 pm

My suggestions:

Classes
Monk - Give him 15-25% magic resist

Paladin - Either let him convert or rollback to an earlier version of Holy Work

Bloodmage - Let him ignore the new BLUDPOWA drawback

Transmuter - Remove his drawbacks. Maybe replace by letting him start with Conversion Scrolls to make his start a little less time consuming (Destroy 10 walls, convert glyph. Repeat)

Crusader - Make Fireballs and PISORF no longer reset Momentum.

Gorgon - Reduce her attack penalty slightly. Even -40% would be a big help for Purist runs.


Deities
Taurog - Increase the strength of his items, but increase their piety cost to compensate (alternatively reduce his piety gain)

Binlor - Allow his boons to be used even if all the walls are destroyed.

Earthmother - Reduce the cost of Vine Form and Greenblood.

JJ - Remove Health Drain from his punishments. Roll Petition's current effect into Chaos Avatar. Change Petition to be repeatable and remove a random debuff.


Items
Witchalok Pendant - Change to also cause Stoneskin to provide magic resistance.

Mage Plate - Change to instead be -1 base damage, +1 mana per level


Glyphs
WONAFYT - Change to summon a monster one level higher than you. Alternatively let it summon a same level monster, but have a Wicked Guitar level up effect.

GETINDARE - Have it provide something useful when not making a killing blow, such as damage reduction.


Misc
Reduce Tomothy's resist down to 25-50%.
Remove (or significantly reduce) the drawbacks to prepping a specific deity.
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Re: Return of the Unofficial Suggestions Thread

Postby Darvin on Fri Mar 09, 2012 5:19 pm

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Re: Return of the Unofficial Suggestions Thread

Postby Gorgon on Fri Mar 09, 2012 5:40 pm

JJ:

Replace his Petition boon with "Sudden Death", which kills you if it fails, but kills all enemies of a lower level if it succeeds, giving you their XP. Costs 5 piety.

Make Chaos Avatar transform all punishments into random piety losses (2-4), which happen 20% of the time, in addition to the current effects (remove corrosion and weakening, etc).
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Re: Return of the Unofficial Suggestions Thread

Postby harfatum on Fri Mar 09, 2012 5:51 pm

Have a mug of tea.
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Re: Return of the Unofficial Suggestions Thread

Postby Darvin on Fri Mar 09, 2012 5:51 pm

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Re: Return of the Unofficial Suggestions Thread

Postby Kuranes on Fri Mar 09, 2012 7:58 pm

"Which farm animal is featured prominently in Desktop Dungeons?" "Snakes"
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Re: Return of the Unofficial Suggestions Thread

Postby gjaustin on Fri Mar 09, 2012 8:26 pm

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Re: Return of the Unofficial Suggestions Thread

Postby Darvin on Fri Mar 09, 2012 8:55 pm

For a level 10, sure, but the break-even drops precipitously at lower levels.

Try level 8, for instance:

40 * (1.3 + 0.6 - 0.35) = 62
33 * (1.3 + 0.6) = 62

A human can break-even here with a mere 600 conversion points (fewer if he chooses preps to mitigate the effect of the mage plate), and even non-humans can almost overcome that break-even with HP->Attack, the blacksmith 10% attack prep, and dwarven gauntlets. Below this point your mage plate falls behind drastically; at level 5 a non-human guard breaks even without any boost to attack bonus. If we had more ways to boost base attack I could see where you're coming from, but right now the combos are vastly slanted towards attack bonus, so it's much easier to mitigate that penalty.
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