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Return of the Unofficial Suggestions Thread

Posted:
Fri Mar 09, 2012 4:11 pm
by gjaustin
With all the changes recently, I thought I'd bring this thread back. As before, the intent of this thread is for a place for people to post their small suggestions on what they would change. And for a quick refresher on the rules:
1) Be nice.
2) Be constructive.
3) Keep your changes very small. Avoid new mechanics and total reworks.
4) Seriously, be nice.
Re: Return of the Unofficial Suggestions Thread

Posted:
Fri Mar 09, 2012 4:16 pm
by Gorgon
Schadenfreude potion: gives 1 MP/damage taken. Amount depends on level, so if you are lvl 5 and receive 100 damage, you get 20 MP (100/5).
Re: Return of the Unofficial Suggestions Thread

Posted:
Fri Mar 09, 2012 4:26 pm
by gjaustin
My suggestions:
Classes
Monk - Give him 15-25% magic resist
Paladin - Either let him convert or rollback to an earlier version of Holy Work
Bloodmage - Let him ignore the new BLUDPOWA drawback
Transmuter - Remove his drawbacks. Maybe replace by letting him start with Conversion Scrolls to make his start a little less time consuming (Destroy 10 walls, convert glyph. Repeat)
Crusader - Make Fireballs and PISORF no longer reset Momentum.
Gorgon - Reduce her attack penalty slightly. Even -40% would be a big help for Purist runs.
Deities
Taurog - Increase the strength of his items, but increase their piety cost to compensate (alternatively reduce his piety gain)
Binlor - Allow his boons to be used even if all the walls are destroyed.
Earthmother - Reduce the cost of Vine Form and Greenblood.
JJ - Remove Health Drain from his punishments. Roll Petition's current effect into Chaos Avatar. Change Petition to be repeatable and remove a random debuff.
Items
Witchalok Pendant - Change to also cause Stoneskin to provide magic resistance.
Mage Plate - Change to instead be -1 base damage, +1 mana per level
Glyphs
WONAFYT - Change to summon a monster one level higher than you. Alternatively let it summon a same level monster, but have a Wicked Guitar level up effect.
GETINDARE - Have it provide something useful when not making a killing blow, such as damage reduction.
Misc
Reduce Tomothy's resist down to 25-50%.
Remove (or significantly reduce) the drawbacks to prepping a specific deity.
Re: Return of the Unofficial Suggestions Thread

Posted:
Fri Mar 09, 2012 5:19 pm
by Darvin
Re: Return of the Unofficial Suggestions Thread

Posted:
Fri Mar 09, 2012 5:40 pm
by Gorgon
JJ:
Replace his Petition boon with "Sudden Death", which kills you if it fails, but kills all enemies of a lower level if it succeeds, giving you their XP. Costs 5 piety.
Make Chaos Avatar transform all punishments into random piety losses (2-4), which happen 20% of the time, in addition to the current effects (remove corrosion and weakening, etc).
Re: Return of the Unofficial Suggestions Thread

Posted:
Fri Mar 09, 2012 5:51 pm
by harfatum
Re: Return of the Unofficial Suggestions Thread

Posted:
Fri Mar 09, 2012 5:51 pm
by Darvin
Re: Return of the Unofficial Suggestions Thread

Posted:
Fri Mar 09, 2012 7:58 pm
by Kuranes
Re: Return of the Unofficial Suggestions Thread

Posted:
Fri Mar 09, 2012 8:26 pm
by gjaustin
Re: Return of the Unofficial Suggestions Thread

Posted:
Fri Mar 09, 2012 8:55 pm
by Darvin
For a level 10, sure, but the break-even drops precipitously at lower levels.
Try level 8, for instance:
40 * (1.3 + 0.6 - 0.35) = 62
33 * (1.3 + 0.6) = 62
A human can break-even here with a mere 600 conversion points (fewer if he chooses preps to mitigate the effect of the mage plate), and even non-humans can almost overcome that break-even with HP->Attack, the blacksmith 10% attack prep, and dwarven gauntlets. Below this point your mage plate falls behind drastically; at level 5 a non-human guard breaks even without any boost to attack bonus. If we had more ways to boost base attack I could see where you're coming from, but right now the combos are vastly slanted towards attack bonus, so it's much easier to mitigate that penalty.