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QCF Design Community • View topic - Annoying Discrepancies
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Annoying Discrepancies

PostPosted: Mon Mar 12, 2012 7:41 pm
by The Avatar
I really wish that we could get some unified system for desecrations that affect monsters. For example, Tiki's punishment affects EVERYTHING, regardless of whether it hasn't spawned yet, but Mystera only affects things that are already there.

Re: Annoying Discrepancies

PostPosted: Mon Mar 12, 2012 8:16 pm
by gjaustin

Re: Annoying Discrepancies

PostPosted: Mon Mar 12, 2012 8:27 pm
by Darvin

Re: Annoying Discrepancies

PostPosted: Mon Mar 12, 2012 8:35 pm
by The Avatar
Impossibly steep. Also, more on the topic of Mystera, Gods, and other boons, can we make everything affect all floors? Or just the current floor?

But yeah, the item thing gets to me. I wouldn't convert my alchemist scroll to buy a Badge of Courage. If had know it wouldn't lower my hp I would have won.

Re: Annoying Discrepancies

PostPosted: Thu Mar 15, 2012 8:47 pm
by Darvin
Another annoying discrepancy:

Using the wicked guitar to level-up a monster does not heal it, but Berserkers in the Berserker camp do fully heal when they level-up.

Re: Annoying Discrepancies

PostPosted: Thu Mar 15, 2012 8:49 pm
by The Avatar
Animated Armors don't get shields either. But that makes sense. Kinda.