Lujo wrote:-.- (shakes head in disbilef)
I don't mind level catapulting as such. Jesus. But if I can get from level say 1 to level say any by using just a few monsters then there's an issue there. Either that or too many monster level tiers. If you don't really need more than 5-7 gorgons or goats in any given level to complete it, and it's the most optimal strat, WHY ARE THERE OTHER MONSTERS THERE IN THE FIRST PLACE?
The way it is/was if you never ever put a monster besides a goat or gorgon in a dungeon, and reduce the number of monsters in a dungeon to whatever number of goats and gorgons you need (which is very little), everyone would be PRO in a matter of an afternoon! Why is this so hard to grasp?
The devs pretty much said so in the into to todays patch: people are spending way to much early game on exploration rather than playing the game intuitively - this means they go look for the few things that are needed in a level, and those are often really a few, and then stomp on everything. I do this every time, enter a dungeon, if its vicious look for the only monster I can kill, if its not look for the only type of monster I HAVE TO kill...
I really don't think I have to argue any of this further. Really.
Sorry, i was just trying to say that a large majority of the game coaxes you towards preserving resources and taking advantage of level jumps. What we are seeing advanced players do is an extremely refined version of that
The fact that this is only possible in Vicious dungeons by exploiting the weakness of a few monsters, glyphs or gods is idicative of the design of the dungeon
, not an issue with the entire game structure.
The devs cater to the 'elitist' crowd to avoid the disappointment of breaking the game for noobs. If a new player DID, heaven forbid, stumble on one of the few game breaking strategies, they would have right to complain.
Thank god the game is still in beta, and us guinea pigs are still on our wheel, and the devs can turf all the imbalances before someone's game is ruined before it starts.
I agree with you for the most part, but we can't assume the developers aren't aware that they are catering to a playing base which is vastly more knowledgeable than the regular player.
We can only assume that any imbalances found, such as that insane crusader thing above, will be rectified before launch.