Constructive Criticism Playthroughs

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Constructive Criticism Playthroughs

Postby Joist on Wed Mar 21, 2012 4:22 pm

This thread is for people who want advice on their performance. Post up fairly in depth plays explaining your main decisions to get some helpful advice from more advanced players.

I'll go first: Purist Halfling Priest in Eastern Tundra - https://imgur.com/a/FGXwL
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Re: Constructive Criticism Playthroughs

Postby gjaustin on Wed Mar 21, 2012 4:59 pm

Good job! I only have a few comments to add:

1) You shouldn't enter the sub-dungeon unless you're injured. If you enter at full health, you waste tiles.

2) That sub-dungeon is actually the blood fountain one. It'll fully heal you when you drink from it.

3) The best use for WEYTWHUT is to teleport all the low level monsters to the center of the map. Slowed monsters give 1 extra XP, which gives you more resources for the boss fight.

4) Pactmaker is the best deity, since Body Pact is amazing. Your best bet would have been to worship Earthmother, use Plantation to get a bunch of piety, and then take Body Pact. The extra resistances would have been great. Alternatively, the first boon (Overheal and Might on level up) is amazing too.
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Re: Constructive Criticism Playthroughs

Postby CznRhubarb on Wed Mar 21, 2012 9:09 pm

The sub dungeon you're thinking of (with the goats) has a broken altar in the center of it and is more brown colored. The thing about that one (that I also didn't understand until I read somewhere) is that they give piety when you kill them. I am pretty sure they are all non-experience as well.
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Re: Constructive Criticism Playthroughs

Postby Joist on Thu Mar 22, 2012 12:21 am

gjaustin wrote:Good job! I only have a few comments to add:

1) You shouldn't enter the sub-dungeon unless you're injured. If you enter at full health, you waste tiles.

2) That sub-dungeon is actually the blood fountain one. It'll fully heal you when you drink from it.

3) The best use for WEYTWHUT is to teleport all the low level monsters to the center of the map. Slowed monsters give 1 extra XP, which gives you more resources for the boss fight.

4) Pactmaker is the best deity, since Body Pact is amazing. Your best bet would have been to worship Earthmother, use Plantation to get a bunch of piety, and then take Body Pact. The extra resistances would have been great. Alternatively, the first boon (Overheal and Might on level up) is amazing too.


1. Good point, I completely forgot that in that run. I'm usually aware of it when I prep smuggler's.

2. I'll have to remember that, I tend not to experiment with new things in the middle of runs so I probably would never have found out.

3. Ah yes. If you look I WEYTWUT'd a level 1 vamp to an inobtrusive location for future consumption. I was using dark tiles to fuel my fireballs though and was worried about running out.

4. Wow, body pact is amazing. Using Binlor as a farm this just got me the furthest I've been through Purist-Monk-Ick-Swamp. I got stuck around level 6 though, the only thing you can really attack is gorgons :(

Btw, does "damage reduction" cover magic damage? Vine form might be an option in Ick if it does.

Cheers

CznRhubarb wrote:The sub dungeon you're thinking of (with the goats) has a broken altar in the center of it and is more brown colored. The thing about that one (that I also didn't understand until I read somewhere) is that they give piety when you kill them. I am pretty sure they are all non-experience as well.


How much piety, do you know? 1 per level of the goat?

Edit: Oh I forgot about increasing boon costs. Vine form soon gets less useful and harder to afford.

Edit edit: Holy Shit! I was doing an Ick run and taking screenshots to ask for some pointers but somehow I actually managed to complete it. Even with quite a few mistakes on my part. The winning combo was pactmaster for body pact + JJ for piety farm + HALPMEH for heals. I had high DR but low life so the heals were amazingly effective. Writing it up :)
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Re: Constructive Criticism Playthroughs

Postby gjaustin on Thu Mar 22, 2012 2:22 am

Yeah, JJ + Body Pact on Ick Swamp is like cheating.
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Re: Constructive Criticism Playthroughs

Postby Joist on Thu Mar 22, 2012 2:42 am

Purist Monk Icky Swamp - https://imgur.com/a/lNLlk

BTW, why orc and why not human? Monks have bad base damage + weakening mobs in dungeon. +1000% attack doesn't help if the base attack is 1.

gjaustin wrote:Yeah, JJ + Body Pact on Ick Swamp is like cheating.


To be fair I have been trying to roll with the punches and haven't been scumming. Other methods I got nearly there with were (I've been trying this for days :P ):

BLUDTOPOWAH + BURNDARAYZ + MA - Nearly worked. One of MA's boons will lower the plants to 90% MR so you can clear with fireballs. Problem is you can't get a good burning going on a hard mob so no level catapulting.

HALPMEH + MA + PM - HALPMEH + MA was pretty good at farming piety but not quite good enough

Binlor + PM - Might have worked if wasn't mismanaged by me. There are plenty of walls, don't take binlor's boons though since they'll reduce walls at too much of a cost. PM goes nuts when you clear and you need a buffer to stop binlor from zapping all your resists away (ALL OF THEM. I WAS SAD) Got near boss.

EM - Possible for a better player than me, gets you lots of room to move so if you are skilled at regen fighting it might work.

EM + PM - A good farmer, arguably better than binlor since the farm spell is cheaper and you can get early kills easy with a cheap vine form

Just taurog - winds down after you get the shield since you can't get any more resist. Binlor may help but there are limit walls so you can't spam stone heart
Last edited by Joist on Thu Mar 22, 2012 4:32 am, edited 1 time in total.
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Re: Constructive Criticism Playthroughs

Postby The Avatar on Thu Mar 22, 2012 4:29 am

Bit heavy on the profanity, but good job anyways ;)

As for the blood altar, it does much more than restore your health. It gives you 15% sanguine if you're already at full health. That's like 5 full heals instead of one.
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I speak chaos.
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Re: Constructive Criticism Playthroughs

Postby Joist on Thu Mar 22, 2012 4:34 am

Good point. Edited.

Good to know about the altar. Wish the wiki had stuff like this in it.
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Re: Constructive Criticism Playthroughs

Postby Darvin on Thu Mar 22, 2012 6:00 am

The blood altar is a fairly new subdungeon.

We really do need a balance discussion about the subdungeons, however. Some of them are horrendous, while others are just way too good. A lot of them are really circumstantial; finding Good Glenrick as a low-level character is nuts, for instance. However, the subdungeons that offer no exploration really need to be looked at. The temple of knowledge at least has some potent effects (though it's a crappy find for purists) but the one that just contains the mana->HP stat swap potion is positively horrible.
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Re: Constructive Criticism Playthroughs

Postby Joist on Thu Mar 22, 2012 9:07 am

I found Good Glenrick in the Dragon Isles twice, but I was too green to use them properly. There's also the sub-dungeon where you donate gold for xp. The zombie dungeon is huge, so many dark tiles to use. On the other side of the coin yin/yang is tiny if you don't have the right glyphs.

The very worst thing about them is they train you (new players) not to read signs. So many of the traps are triggered by signs, it's terrible.
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