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QCF Design Community • View topic - Constructive Criticism Playthroughs
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Re: Constructive Criticism Playthroughs

PostPosted: Thu Mar 22, 2012 9:08 am
by Lujo
The one with the lvl 5 monster in it?

I always thought the exploration in that one was well worth it. Never was sure, though.

Re: Constructive Criticism Playthroughs

PostPosted: Thu Mar 22, 2012 9:17 am
by Joist
Maybe I've got the names wrong. I mean the one with only 3 available squares unless you have an ENDISWALL or similar.

But yeah, the one with the level 5 in the bottle neck and the upgrade on the other side is awesome. It's nice knowing there is a level five there if you can't find one topside to level.

Re: Constructive Criticism Playthroughs

PostPosted: Thu Mar 22, 2012 1:56 pm
by The Avatar
The three-square one is Yin-Yang. It sucks. A lot. End of discussion.

Re: Constructive Criticism Playthroughs

PostPosted: Thu Mar 22, 2012 4:47 pm
by Darvin
Still better than the empty, explored room containing a potion that increases your max HP and lowers your max mana...

Generally speaking, exploration is the biggest perk offered by subdungeons, giving you some extra space that can be conserved for later. There is nothing more catastrophic to a run than discovering that your stash of extra unexplored tiles is actually fully explored! Even ying/yang at least will give you 15 tiles...

Re: Constructive Criticism Playthroughs

PostPosted: Thu Mar 22, 2012 9:18 pm
by The Avatar
I've never seen that one...

The only sub dungeons where it is fair to have them pre-explored are Grove of Knowledge, Draco (maybe), Zombie Money (well, only the hallway so you can regen between Zombie fights), and the blood fountain (As if a full heal or 15% sanguine isn't enough resources). That's it. You can still keep the one where the sorcerer trades potions, or you drink the elixir, just make them non pre-revealed.

Re: Constructive Criticism Playthroughs

PostPosted: Thu Mar 22, 2012 10:00 pm
by Darvin

Re: Constructive Criticism Playthroughs

PostPosted: Fri Mar 23, 2012 3:23 am
by The Avatar
Or just 5-10% sanguine so it's not as oberpowered.

As for zombie money, I say leave the huge part with the treasure unrevealed, but the opening and hallway revealed.

Re: Constructive Criticism Playthroughs

PostPosted: Fri Mar 23, 2012 9:45 am
by Joist
Image

That is satisfying. Sorc with Piercing Wand prep.

I kept trying with rogues and assassins but they seem so flimsy. I don't think I play them correctly.

Re: Constructive Criticism Playthroughs

PostPosted: Fri Mar 23, 2012 12:38 pm
by The Avatar
Do you have elite items? Because you need the alchemist scroll for Rogue or Priest. And Assassin is equally as strong as Sorcerer, just worse at low levels.

Re: Constructive Criticism Playthroughs

PostPosted: Fri Mar 23, 2012 12:56 pm
by Joist
Yes, every item but the other two vicious dungeon trophies (only finished Dragon Isles so far, unless there is something from Gaan?).

I have trouble playing with the scroll tbh. The scroll or JJ boost your health a lot but the regen stays the same so all you get is a bit of leeway with burst damage, I find it very hard to jump levels in that situation.

I love the priest, especially since he doesn't really inherently touch his mana so you can roll with whatever glyphs you get. Got 2 hits from beating the Dragon Isles with halfling/priest/scroll but it is painfull leveling unless you get the perfect run of zombies (3/5/7/9 for instance) to take advantage of extra undead damage.

Assassin is cool too but I run out of tiles too quickly. I also don't really understand the fireball/poison combo well. Do you go heavy mana + MA to be able to cast a few fireballs then seal the damage with poison? Elf + JJ for instance (that's how I got my warlord done, sitting at 32 mana at the end).

edit: Oh and I don't find sorc too bad compared to assassin since I generally only melee at lower levels, it's rare that I can get a hit on my chosen targets without dying.