I like the cast spells from hp version
Darvin wrote:It'd basically have all the same balance problems as the current BLUDTUPOWA, except it'd be more powerful since you could use your HP as extra capacity for your mana overshoot.
As I said earlier, if we're going to keep the concept of converting HP into MP, I see no reason to change from the current paradigm of swapping the regeneration.
Agree, but we need something to make it more versatile
Also, having it use bloodpools will make taking a sanguine boon less of a massive bonus in the end game, and make playing dracul less straightforward.
I disagree; prior to its buff BLUDTUPOWA was one of the game's most flexible glyphs. It didn't work for everyone (what does?) but it was performing well in a variety of roles for vastly different character builds. Unfortunately, it was working too well for a few narrow applications, namely piety farming with Binlor/Mystera and burning-spam. This is why it was nerfed.
I liked the old BLUDTUPOWA and I feel you need to justify a radical redesign of the glyph. The problem was that it was overnerfed because of a few narrow cases. Pre-nerf BLUDTUPOWA was less of a balance issue than either the crystal ball or alchemist's scroll, and I'd rather just revert the nerf and leave it as it was rather than pursue any of the suggestions that have been made thus far.
It would make sense for each of Taurog's regalia to give an immunity that protects the buff it gives (so helm => immune to magic resist reduction, shield => immune to corrosion, etc)
Binlor could also do with a boon that gives immunity to resistance-lowering, seeing as resists are such a big theme for him. Make it so the player loses their immunity if they dump Binlor (or Binlor punishes them), and I think it would be OK balance-wise.
Users browsing this forum: Bing [Bot] and 3 guests