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Re: some beginner questions (items, orcs vs humans and burni

PostPosted: Fri Apr 06, 2012 7:30 am
by Fran
Myster Anur is tolerable if you either prep the piercing ward or use a pure spellcaster; you can reduce the additional magic resistance pretty fast with her when you're going to fireball your way through the game anyway. At least for single-layer dungeons, as the boon doesn't work on other layers.
Also, your view on penalties from the various gods will change greatly over time and as you find prefered strategies.
As you can see, Darvin as a respectable vet for expample is pretty stingy with his inventory space and has JJ as favourite diety; I on the other hand more often play not as serious as I propably should and therefore don't mind giving up that slot for a quick casual run as I propably wouldn't use it anyway and don't use JJ effectively, although I know how strong she is.
It also makes a difference whether you can remedy the effect or if it stays for the entire game; the former feels much less punishing.
But most often, given the necessary gold, the consesus is that you simply get the extra altar and gamble that you get what you want without taking any penalties, restarting when not.

Re: mechanics questions and advice requests

PostPosted: Sat Apr 07, 2012 5:57 am
by Mister Bile
Gotcha... I hadn't even considered that you could defuse MA's penalty. Was too hung up on the whole "You want me to pay money for that?!" aspect. Still, I suspect I'll be part of the "this is intolerable!" camp for most of 'em, just as a kneejerk reaction.

Re: mechanics questions and advice requests

PostPosted: Sat Apr 07, 2012 6:48 am
by Darvin
GG, TT, and Dracul are so horrible I could never see using them. Having JJ when you first enter the dungeon is a huge benefit, but his penalty is also pretty devastating. I'm inclined to play with 4 altars and gamble on finding JJ early. Binlor and Mystera aren't bad if you plan very carefully. Earthmother also requires careful planning, but she's generally not worth the hastle. Taurog is the only deity with a penalty you can shrug off, which is good because when playing with preparations he's a complete joke unless Pactmaker also spawns...

Re: mechanics questions and advice requests

PostPosted: Sat Apr 07, 2012 3:26 pm
by The Avatar
They really should nerf those penalties. Perhaps making GG's lower enemies give half exp or no exp, Drac's only 1 hp per level, and TT's no gold piles spawn. MA's is fine, and Binlor's is too. EM is interesting, but I haven't tested it enough to give an opinion, and Taurog's great if you want to make sure you'll win a normal dungeon.