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QCF Design Community • View topic - Monk(y) Island


Monk(y) Island

All things Desktop Dungeons

Re: Monk(y) Island

Postby Fran on Fri Apr 06, 2012 7:20 am

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Re: Monk(y) Island

Postby TigerKnee on Fri Apr 06, 2012 7:49 am

Technically, it's a reference from Ultima first of all.
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Re: Monk(y) Island

Postby Joist on Fri Apr 06, 2012 8:09 am

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Re: Monk(y) Island

Postby The Avatar on Fri Apr 06, 2012 11:08 am

That's how I use it too. I did name myself after the boss, and not the other way. I 100%ted the dungeon so I deserve it. I think.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Monk(y) Island

Postby Lagmalix on Fri Apr 06, 2012 1:37 pm

Can you do the library with the vamp? I didn't do it when he was obviously broken and now I have only him left ;/. I haven't put much effort but he's really weak right now so dunno if it's doable.

Edit:
Mby, after the update it's easier since fortitude and burn salve don't have a cap anymore.
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Re: Monk(y) Island

Postby The Avatar on Fri Apr 06, 2012 8:46 pm

I haven't tried because I had an earlier Vamp win, but I'll look into it.

I don't really have a tight schedule, and I always have something to say. It's the best combo for a high post count.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Monk(y) Island

Postby franz on Sat Apr 07, 2012 3:28 am

Great changes, can't choose what I like most :)
Corrosion is imo one of those hard to balance mechanics, perhaps it should be linked to character level like burning? Putting a cap on it should limit the exploit, but maybe it would hurt low level assassins too much.
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Re: Monk(y) Island

Postby Darvin on Sat Apr 07, 2012 5:41 am

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Re: Monk(y) Island

Postby Fran on Sat Apr 07, 2012 7:46 am

Making the corrosion linked to being poisoned would work too, but I guess that would be too much of a hassle to implement.
I agree on the paladin, he really needs a buff concerning his monotheism. Or a Taurog Buff so that we can have walkable holy weapons of mass destruction, which would be even better :P

Also, grats on your 1000th post Darvin! Keep on going :)
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Re: Monk(y) Island

Postby The Avatar on Sat Apr 07, 2012 3:34 pm

1000 posts! Congrats! Just keep posting and you'll reach me in no time! (Okay, maybe not ;))

I haven't even bothered playing the Paladin, he's pretty useless. Monotheism is more of a curse than a blessing. In addition to the 4 mp HALPMEH nerf awhile ago he has dropped considerably.

Anyone tried the new Transmuters? They look like they might be worth playing as a non-elf now.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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