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QCF Design Community • View topic - Monk(y) Island


Monk(y) Island

All things Desktop Dungeons

Re: Monk(y) Island

Postby gjaustin on Thu Apr 05, 2012 5:34 pm

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Re: Monk(y) Island

Postby Darvin on Thu Apr 05, 2012 5:57 pm

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Re: Monk(y) Island

Postby The Avatar on Thu Apr 05, 2012 7:14 pm

This is AWESOME! I can't wait to try out the challenges.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Monk(y) Island

Postby Lujo on Thu Apr 05, 2012 7:20 pm

I soooo LOVE the Flaming Pants idea :_D

I'm also quite impressed by Joist's exploits :shock: I only called him that in good fun :)

However, I'd pay good money for the pants. If you'd stick them on a Troll called Lujo, and put a flavor thext on them that said: "The pants seem to give you an irrisistable urge to go harangue someone", I'd buy 2 extra games :)
I almost got pwned by Shifty Brickwork!
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Re: Monk(y) Island

Postby Fran on Thu Apr 05, 2012 7:50 pm

There you show your true face; this has all along been your evil plan of bypassing the fact that the exclusive edition is sold out to get an ingame reference :D

You really are a mastermind after all :lol:
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Re: Monk(y) Island

Postby Mister Bile on Thu Apr 05, 2012 8:02 pm

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Re: Monk(y) Island

Postby gjaustin on Thu Apr 05, 2012 8:07 pm

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Re: Monk(y) Island

Postby Fran on Thu Apr 05, 2012 8:15 pm

I see where that is coming from :P
But that would create quite the incentive to spam around, wouldn't it?
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Re: Monk(y) Island

Postby Abraxas on Thu Apr 05, 2012 8:42 pm

It seems like the level generator is doing its part for preventing early game over-exploration. I've already come across several situations where I had no choice but to kill some level 1/2 enemies in order to clear the way and be able to explore the rest of the dungeon.
That which is not dead may eternal lie, and with strange aeons even death may die.
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Re: Monk(y) Island

Postby Darvin on Thu Apr 05, 2012 8:55 pm

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