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QCF Design Community • View topic - Monk(y) Island


Monk(y) Island

All things Desktop Dungeons

Re: Monk(y) Island

Postby Darvin on Sat Apr 07, 2012 6:03 pm

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Re: Monk(y) Island

Postby The Avatar on Sat Apr 07, 2012 9:50 pm

I don't think anyone enjoys having crappy stats overall, but they're interesting at least.

Too bad Taurog doesn't offer %W attack anymore, or Orcs would be pretty beast.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Monk(y) Island

Postby Gorgon on Sat Apr 07, 2012 10:51 pm

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Re: Monk(y) Island

Postby The Avatar on Sat Apr 07, 2012 11:35 pm

No, I haven't had a chance yet, although half-dragons are better too.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Monk(y) Island

Postby Darvin on Sun Apr 08, 2012 1:26 am

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Re: Monk(y) Island

Postby The Avatar on Sun Apr 08, 2012 3:40 am

I personally support the glyph locker idea for the Wizards Tower. Also, thief preps need to be changed. I say make it work this way:

Guild: Adventuring Locker
Thieves Den: Make different subdungeon preps determining what kind you get. (i.e. Basic would be the one with the Genie and the mana potion, the one with some gold piles and a potion, etc.)
Church: It's fine with a few revisions.
Wizard's Tower: Glyph Locker please! Even if it is only for beta testing, it would help weed out a ton of glyph exploits.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Monk(y) Island

Postby Darvin on Sun Apr 08, 2012 4:04 am

Hmmm... Bet on the Boss needs to go since it's only used for alchemist scroll exploits, and there are two unused slots in the thief guild, so the booster swap preps could easily be migrated and leave the wizard guild open for glyph preps.
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Re: Monk(y) Island

Postby Mister Bile on Sun Apr 08, 2012 5:13 am

I'm still using Bet On Boss when I'm dealing with doable 5x bonus dungeons, to help finance my losses on the harder runs.

Can't say I ever use it at any other time, though. The risk/reward seems a bit too puny to bother with.
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Re: Monk(y) Island

Postby unentschieden on Sun Apr 08, 2012 8:30 am

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Re: Monk(y) Island

Postby Darvin on Sun Apr 08, 2012 5:44 pm

I quite like the booster swap preps, so moving them to the thief guild and dumping the bet on the boss is my vote.
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