Monk(y) Island

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Re: Monk(y) Island

Postby Bloggorus on Wed Apr 11, 2012 3:08 am

The Avatar wrote:DON'T GIVE THE DEVS IDEAS! Anyways, that'd be mean. You don't have a penalty for the adventuring locker.


But we probably should to keep things balanced... :D
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Re: Monk(y) Island

Postby Darvin on Wed Apr 11, 2012 4:23 am

I'd say putting no conversion value on the glyph would be sufficient. If it's the centerpiece of your strategy, are you really converting it anyways?
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Re: Monk(y) Island

Postby The Avatar on Wed Apr 11, 2012 11:19 am

Or making it unconvertible, so you MUST keep it in your inventory.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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