Monk(y) Island

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Re: Monk(y) Island

Postby Bloggorus on Wed Apr 11, 2012 3:08 am

The Avatar wrote:DON'T GIVE THE DEVS IDEAS! Anyways, that'd be mean. You don't have a penalty for the adventuring locker.


But we probably should to keep things balanced... :D
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Re: Monk(y) Island

Postby Darvin on Wed Apr 11, 2012 4:23 am

I'd say putting no conversion value on the glyph would be sufficient. If it's the centerpiece of your strategy, are you really converting it anyways?
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Re: Monk(y) Island

Postby The Avatar on Wed Apr 11, 2012 11:19 am

Or making it unconvertible, so you MUST keep it in your inventory.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
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