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QCF Design Community • View topic - Monk(y) Island
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Re: Monk(y) Island

PostPosted: Wed Apr 11, 2012 3:08 am
by Bloggorus

Re: Monk(y) Island

PostPosted: Wed Apr 11, 2012 4:23 am
by Darvin
I'd say putting no conversion value on the glyph would be sufficient. If it's the centerpiece of your strategy, are you really converting it anyways?

Re: Monk(y) Island

PostPosted: Wed Apr 11, 2012 11:19 am
by The Avatar
Or making it unconvertible, so you MUST keep it in your inventory.