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Noooooooooo

Posted:
Thu Apr 12, 2012 1:15 am
by Bloggorus
Dear devs,
I understand that DD is supposed to be 'hard casual', but honestly...

Re: Noooooooooo

Posted:
Thu Apr 12, 2012 1:41 am
by The Avatar
That's like the alpha. What have they done to the monster gen code?
Re: Noooooooooo

Posted:
Thu Apr 12, 2012 1:49 am
by Bloggorus
From my understanding monsters are now more likely to occupy hallways and doorways than open space.
They weighted the area around the entrance to be populated by low levels, but I think it's still a random roll of the dice. Occasionally scenarios like this will pop up. maybe the random numbers need to be generated a different way?
This was a purist run, so having preps might have meant I could have gotten out of the situation.
Still interesting though.
Re: Noooooooooo

Posted:
Thu Apr 12, 2012 1:59 am
by Joist
Everything is in a doorway now and the entrance to the dungeon has hordes of level 1s in your way. Since the last update the game has not been as fun for me.

Re: Noooooooooo

Posted:
Thu Apr 12, 2012 2:17 am
by Bloggorus
^^^ this
25 characters...
Re: Noooooooooo

Posted:
Thu Apr 12, 2012 2:52 am
by Darvin
I'm using Magnet: Defend a lot in this version; early ENDISWAL is so valuable for getting out of all the blockage situations we're seeing with the new dungeon generation code. I'm also going with Binlor more often just for the free glyph.
Re: Noooooooooo

Posted:
Thu Apr 12, 2012 3:23 am
by Bloggorus
sooo do we think that was intentional, or an unexpected effect?
Re: Noooooooooo

Posted:
Thu Apr 12, 2012 4:23 am
by Joist
Intentional. Hard for something like that to happen accidentally.
The mob placement and experience changes have really hit purist runs hard. I get the most enjoyment out of purist runs so these changes make me sad.
Re: Noooooooooo

Posted:
Thu Apr 12, 2012 4:33 am
by harfatum
Can we call enemies "mobs" in this game if they don't move?

Re: Noooooooooo

Posted:
Thu Apr 12, 2012 4:43 am
by Bloggorus