by Darvin on Fri Apr 13, 2012 5:39 pm
They don't have to be the same, but they do need to offer similar levels of opportunity. If there's no exploration, they need to offer proportionally higher benefits in other respects. If you have to fight to earn your reward, then that reward needs to be all the more valuable. Given that the default case is mothers for happier dungeoneers (25 tiles exploration, a free potion, and a little gold) a subdungeon like ying/yang would need to offer a treasure trove of powerful items with value in about the range of 100 GP. That's probably well outside of the comfort zone of the devs.
The problem I have with Ying/Yang, and all the current subdungeons that offer no exploration but still expect you to partake in combat, is that on any scenario where I actually need the reward I don't have enough resources to spare to pursue it. This makes the subdungeon entirely useless, something that causes me to just turn around and leave the moment I see it.
I'd say making Ying/Yang unexplored would probably make it fine in its current incarnation.