This is the second post I've read today about vicious dungeons being near impossible. I decided to try a couple of runs with the easy classes for the specific dungeons.
2 wins out of two attempts, woot. Human, berserker, tri-sword, found keg-o-health, TT + pactmaker on Dragon Isles and Halfling, priest, alchemist scroll, TT into JJ, found tri-s in VHoS. So they are still doable.
There are some very powerful strategies still in the game that come up just short of broken. Poison (TT or Apheelsik), alchemist scroll, tri-sword and resists are all good. Gods play a BIG part in a successful vicious run, generally if you are only using a single god you are letting yourself down.
Casters used to be amazing but... just... so many nerfs... so many. Only 2 schadenfruede potions was like a kick to the crotch for casters.
My first vicious win was a berserker on dragon isles. Once you get that you'll have the Dragon Shield which is *nice*.
@Discleksia: You responded while I was typing my response. Yeah they are still doable BUT for the last 3-4 releases there have ONLY been nerfs. Across the board nerfs. Vicious dungeons were hard even before that, so imagine now.
@edit2: Oh yeah, matron. Whoever decided to put resist reduction on matron was a huge bastard. She does 112 damage, so 2 item health boosts or a god health boost is basically mandatory now. I had to use that bloody sigil while fighting an end game boss ;_;
A thought on why TT-poison is balanced: You really need to work very hard for it to be useful. If TT punishes you, you are boned.
another edit: this is turning into a wall of text and it's really undercutting my point but I'm 3 for 3 now. Another VHoS win with an orc, berskerker, dragon shield, found tri-s, EM -> TT -> EM