I've been going through the Unlikely Heroes lot lately, and the Gnome Berserker on Hexx Ruins stuck out as an interesting little jobby.
So, what I figured out, TT + Strength Potion + Trisword (the rest is fluff, Quest Item Preps, Smugglers etc etc all good on Hexx... slayer wand DOES now spawn revenants, but there are still a ton of goos so it's not a bad idea to prep it). TT taken first gives you the essential Getindare glyph, which you want to use with Str Potion to nab a level 3 as your first kill. Once you've done that the Tikki/Map/Trisword will do the rest. I'd probably say go for 2xEdge + Reflex potions rather than the more usual poison, since you want to kill *everything* on the field before the boss fight, if possible. Liberally use your gnome mana potions to feed the trisword (with tikki's boons, you should have no trouble fielding the cost, and getindare gives you something useful to spend the mana on), getting some slowing powers is great but non-essential (converting out of Tikki to EM in late-game may be an especially good option, since that'll let you stomp all the medusas). Essentially the gnome berserker with a trisword is a wussy orc, but slightly more flexible and on this map you'll probably want a little extra mana every level or so.
Anyway, I completely cleared the map, gorgons, blobs (2 level 9 blobs, no less), meat men, goblins and all, taking out the first boss (firstborn, lucky me) at level 7. Stheno took 2 hits and a first strike.
More a good synergy/prep combination than a strategy. Even with a lot of tikki fumbling, bad monster loadout and revenant mismanagement, it's a very strong approach to Hexx.