Strategy Thread for talking about Strategies

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Re: Strategy Thread for talking about Strategies

Postby Joist on Wed May 02, 2012 1:30 am

Alchemist scroll rogue works well.

Or Tri-sword human thief with +1 glyph which nearly guarantees APHEELSIK and dump your piety into resistances.
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Re: Strategy Thread for talking about Strategies

Postby Joist on Wed May 02, 2012 3:54 am

I kind of don't want to mention this because I know it'll get nerfed but for the thief the +1 glyph prep acts as a +2 glyph prep. It bumps up the default glyphs from 5 to 6 and then the thiefs +33% ability gets to add 2 glyphs instead of one.

For a human thief this prep is about half as good as HP->Att but you don't lose a HP booster and you get the extra chance of your favourite glyphs spawning.

With the extra glyph, keeping 1 glyph to use you get 7 * 80 CP vs 5 * 100 CP or +60 CP, a fair way to +10% attack which you are giving up for the prep.

If you want to keep more glyphs then the prep is better. It starts at 600 vs 640 for 0 glyphs kept and each glyph you keep gets you an extra +20 CP.

If you are looking for a specific glyph it has an 8/13 or 60% chance of spawning which ain't bad.
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Re: Strategy Thread for talking about Strategies

Postby Blovski on Tue May 08, 2012 5:15 pm

^

Just used that to grab a third win (Troll Heart, Binlor->Dracul on the surface, mass buying stuff then TT->Dracul for the bosses) - gorgontime : ) cautionary points for posterity:

1) Do not trust the +% damage from anything at all ever. The number of enemies I thought I'd kill with Stone Fist was much much higher than the number I did kill.
2) The pactmaker piety sinks are not great options on this level. +max health is nice, but it will kill your piety gain and boons, +% resistance is also nice, but you really want to avoid getting hit with the enemy loadout, +xp is obviously a little silly
3) Tikki Tooki punishments got me twice... watch out for them
4) Desecrating altars provides diminishing piety returns.

Somewhat disappointed that the Gorgon's conversion points are *completely* pointless against bosses - I mean, there's no other race which has their cp advantage completely negated for the bosses. Otherwise very fun. Still, managed a purist havendale bridge run with every last tiniest resource used up (Mystera->Taurog->Binlor->Taurog is a strange conversion pattern).

Also, as a budding half-dragon user, has anyone beaten the matron with one - I haven't given it a shot yet but it looks very rough - 50% MR, no walls, no other enemies. I guess piercing wand/fireball/Dracul or something if you can make up the attack somewhere.
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Re: Strategy Thread for talking about Strategies

Postby gjaustin on Tue May 08, 2012 5:35 pm

Blovski wrote:Somewhat disappointed that the Gorgon's conversion points are *completely* pointless against bosses - I mean, there's no other race which has their cp advantage completely negated for the bosses. Otherwise very fun. Still, managed a purist havendale bridge run with every last tiniest resource used up (Mystera->Taurog->Binlor->Taurog is a strange conversion pattern).


This is not the case. If anything, the conversion points are even more helpful against bosses. In fact, a 50% Death Gaze threshold is roughly equivalent to a Whupaz potion!


I'd show you the math, but that would be breaking the first rule of Whupaz!
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Re: Strategy Thread for talking about Strategies

Postby Joist on Tue May 08, 2012 5:45 pm

gjaustin is technically correct. The best kind of correct.

Death gaze for the playable Gorgon is nerfed from the mob Gorgon's version. Whenever you attack a mob whose health is below the death gaze threshold you will do a "quick attack" which is guaranteed to go first in addition to your regular attack.

enemy effective health = enemy health * (1 - death gaze threshold/2)
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Re: Strategy Thread for talking about Strategies

Postby gjaustin on Tue May 08, 2012 6:05 pm

Joist wrote:gjaustin is technically correct. The best kind of correct.

Death gaze for the playable Gorgon is nerfed from the mob Gorgon's version. Whenever you attack a mob whose health is below the death gaze threshold you will do a "quick attack" which is guaranteed to go first in addition to your regular attack.

enemy effective health = enemy health * (1 - death gaze threshold/2)


There's technically another variable in there.

effective health = health * (1 - threshold/(2 * attack multiplier))


But the Gorgon attack multiplier usually ends up at 100% in non-Purist runs so it only has an effect if you play Purist or find a source of attack bonus.
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Re: Strategy Thread for talking about Strategies

Postby Malow on Tue May 08, 2012 6:59 pm

I keep reading about that first rule of Whupaz. If nobody tells it, how can I learn about it! :(
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Re: Strategy Thread for talking about Strategies

Postby Joist on Tue May 08, 2012 7:11 pm

@ gjaustin

Do you mean attack bonus? Why would that make a difference, I thought the death gaze extra attack was a complete attack not just base attack.

@ malow

Unlock it. Witch level 3. It's very self explanatory how to use it.
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Re: Strategy Thread for talking about Strategies

Postby Darvin on Tue May 08, 2012 7:13 pm

The first rule of WHUPAZ is to never, ever publicly state what it does.
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Re: Strategy Thread for talking about Strategies

Postby The Avatar on Tue May 08, 2012 7:57 pm

So do the quest. Heck it's not even on the wiki!


No, death gaze hits are base only I'm pretty sure.
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