q 3 wrote:Yeah, that's a rather enormous nerf to Orcs - they're now even worse than their alpha incarnation, which itself was generally considered underpowered. Unless you're scumming for PISORF or trying for a low level boss kill in a normal difficulty dungeon, I can't think of any situation where an Orc would be superior to a Human. I thought they were fine before, but I suppose I haven't been following the latest bragging to know what the problem was supposed to be.
Interesting change to the bank; you could probably do quite well with a purist Tinker run now (not that you couldn't do quite well with them already).
gjaustin wrote:I really hope that the Orc's conversion threshold was dropped significantly. Otherwise Humans and Orcs end up at equal power at level 4 and the Human only gets much stronger after that.
gjaustin wrote:Lagmalix wrote:Meh, why another week without vamp fix?
Vampires really aren't that bad. They could use some tweaks so that they scale better to Vicious, but they work very well even in Hard.
Not to my knowledge. Orcs overtake humans around level 8 from what I remember.
Earthmother Clearance now has a concealing effect
Alchemist Scroll / Trisword now have per-use gold costs
Glowing Guardian kill penalty no longer multipled by level difference
Humility and Absolution cost increased
Glowing Guardian rewards long-term worship more
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